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D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Barastrondo" data-source="post: 4778107" data-attributes="member: 3820"><p>It's not optimal, but I tend to think of it as kind of an "on my mark — GO!" maneuver. It's less about giving up your opportunity and more like attempting to get into synch with your teammates so that you can pull off coordinated strikes like a bunch of pros. I would sometimes see it happen in previous editions as well, as the players shifted into a coordinated knot in the initiative order, but there's absolutely more incentive to do it in 4e. </p><p></p><p></p><p></p><p>Thanks for the look at that! That's awfully clever. I sort of practice a less sophisticated version, with only medium- and low-tier plots in play; I'm not that fortunate when it comes to games that can play out over a very long period of time, so I tend to try and plan in manageable, bite-size chunks. </p><p></p><p>Has the new design element of tiers affected your viewpoint at all? I'm curious if you ever find yourself tempted to say "Hey, this plot could make a good transition from heroic to paragon," or "This large-scale plot could spark Epic Adventures X and Y" ahead of time.</p><p></p><p></p><p></p><p>Yeah, and I find sometimes it really helps to "find the motivation" for a plot after its peripheral effects have been running around in the setting for a while. Even if the player characters haven't even heard the name of a villain at work behind the scenes yet, how the game unfolds might make me get a better handle on him as they interact with his workings.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4778107, member: 3820"] It's not optimal, but I tend to think of it as kind of an "on my mark — GO!" maneuver. It's less about giving up your opportunity and more like attempting to get into synch with your teammates so that you can pull off coordinated strikes like a bunch of pros. I would sometimes see it happen in previous editions as well, as the players shifted into a coordinated knot in the initiative order, but there's absolutely more incentive to do it in 4e. Thanks for the look at that! That's awfully clever. I sort of practice a less sophisticated version, with only medium- and low-tier plots in play; I'm not that fortunate when it comes to games that can play out over a very long period of time, so I tend to try and plan in manageable, bite-size chunks. Has the new design element of tiers affected your viewpoint at all? I'm curious if you ever find yourself tempted to say "Hey, this plot could make a good transition from heroic to paragon," or "This large-scale plot could spark Epic Adventures X and Y" ahead of time. Yeah, and I find sometimes it really helps to "find the motivation" for a plot after its peripheral effects have been running around in the setting for a while. Even if the player characters haven't even heard the name of a villain at work behind the scenes yet, how the game unfolds might make me get a better handle on him as they interact with his workings. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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