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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Daag" data-source="post: 4799746" data-attributes="member: 3167"><p>I'd just like to thank Sagiro and Piratecat for this thread. It has been great source of information and experience in running 4th edition. I'd especially like to thank Piratecat for his skill challenge sequence which I blatantly stole and changed to my needs.</p><p></p><p>It went off pretty much as Piratecat described. It came down to the last role, with downed PCs and 8 tentacles ready to attack. It really was exciting, and my players really seemed to enjoy it. I was really surprised how well it went even after reading this thread.</p><p></p><p>I changed the encounter in a way where they fought a solo before having to race back to the portal ahead of the essence instead of over-tuning a cup. My players didn't take a short rest after the encounter, as I described it in such a way that they felt they had to run immediately, which added to the encounter as a whole.</p><p></p><p>I can't pinpoint exactly why this worked so well. I'd like to be able to recreate this sort of encounter at a later date. Though the trick I think is not to overuse them, and presenting the choices in a new manner.</p><p></p><p>This was a good encounter I think, because it gave options for any kind of character to do something. Also, the way the two skill challenges were set up seemed to work well, as there was actual incentive in not dawdling, as PCs were getting knocked down if you took too long. My players really weren't expecting the encounters to come at such a fast pacing.</p><p></p><p>Really, my players were on the edge of their seats watching die rolls in the sealing of the portal section of the skill challenge. There was a collective sigh of relief when they finally succeeded. Even cheers and high fives.</p><p></p><p>Thanks again Piratecat for the great ideas.</p><p></p><p>Daag</p></blockquote><p></p>
[QUOTE="Daag, post: 4799746, member: 3167"] I'd just like to thank Sagiro and Piratecat for this thread. It has been great source of information and experience in running 4th edition. I'd especially like to thank Piratecat for his skill challenge sequence which I blatantly stole and changed to my needs. It went off pretty much as Piratecat described. It came down to the last role, with downed PCs and 8 tentacles ready to attack. It really was exciting, and my players really seemed to enjoy it. I was really surprised how well it went even after reading this thread. I changed the encounter in a way where they fought a solo before having to race back to the portal ahead of the essence instead of over-tuning a cup. My players didn't take a short rest after the encounter, as I described it in such a way that they felt they had to run immediately, which added to the encounter as a whole. I can't pinpoint exactly why this worked so well. I'd like to be able to recreate this sort of encounter at a later date. Though the trick I think is not to overuse them, and presenting the choices in a new manner. This was a good encounter I think, because it gave options for any kind of character to do something. Also, the way the two skill challenges were set up seemed to work well, as there was actual incentive in not dawdling, as PCs were getting knocked down if you took too long. My players really weren't expecting the encounters to come at such a fast pacing. Really, my players were on the edge of their seats watching die rolls in the sealing of the portal section of the skill challenge. There was a collective sigh of relief when they finally succeeded. Even cheers and high fives. Thanks again Piratecat for the great ideas. Daag [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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