Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 4844119" data-attributes="member: 2"><p>They should be so lucky.</p><p>It's all in the mechanics. If the pseudobunny can't come to the adventurer...</p><p></p><p>[sblock=Monster stats for the encounter<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Monster 1: Flock of blind, carnivorous flesh-eating cave birds.</p><p></p><p>Darkswallow Swarm (Level 4) Medium natural beast (avian, swarm) Level 4 Soldier XP 175</p><p>Initiative +8 Senses Perception +8</p><p>Swarm Attack aura 1; the darkswallow swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.</p><p>HP 54; Bloodied 27</p><p>AC 20; Fortitude 17, Reflex 19, Will 16</p><p>Immune fear; Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks</p><p>Speed 7</p><p> Flensing Swarm (Standard, at-will) </p><p>+10 vs Armor Class; 1d10+5 damage, or 2d10+5 damage against an immobilized target..</p><p> Lift the Prey (Minor, at-will) </p><p>+9 vs Fortitude; the target is immobilized until the end of the darkswallow swarm's next turn.</p><p>Alignment Unaligned Languages --</p><p>Str 15 (+4) Dex 18 (+6) Wis 12 (+3)</p><p>Con 14 (+4) Int 2 (-2) Cha 10 (+2) </p><p></p><p></p><p>Monster 2: Wolf in Sheep’s Clothing.</p><p></p><p><strong>Wolf In Sheep's Clothing</strong></p><p>Level 4 Solo Controller Medium Aberrant Beast (Plant) XP 700</p><p>Action Points: 2</p><p>Saving throws: +5</p><p>Initiative +3 Senses Perception +11; tremorsense</p><p>Grasping Roots aura 3; the Wolf In Sheep's Clothing makes a Grasping Roots attack as a free action against each enemy that begins its turn in the aura or enters the aura.</p><p>HP 168; Bloodied 84</p><p>AC 18; Fortitude 19, Reflex 15, Will 16</p><p>Speed 2</p><p><strong>Gnashing Teeth</strong> (standard; at-will)</p><p>+9 vs AC; 2d8 + 4 damage</p><p><strong>Grasping Roots</strong> (Standard; at-will)</p><p>Melee Reach 3. +8 vs AC; 1d6+4 damage and target is grabbed. If the target is already grabbed, the target is Pulled 1.</p><p><strong>Tempting Lure</strong> (requires bunny minion; standard; recharge 56)</p><p><em>The rabbit blinks coyly at you and hops a few paces away.</em></p><p>Ranged 10; +8 vs Will; 3d6 + 4 psychic damage and the target is pulled 3 towards the luring bunny.</p><p><strong>Thrashing Roots</strong> (free, when first bloodied; encounter)</p><p>Close burst 3; +6 vs. Reflex; 2d6+4 damage, and any un-grabbed target is pushed 3 squares and knocked prone.</p><p><strong>Combat Advantage</strong></p><p>The Wolf in Sheep's Clothing does an additional 1d6 damage on any attack with which it has Combat advantage.</p><p><strong>Extrude Appendage</strong> (Move; recharge 456)</p><p>The Wolf in Sheep's Clothing summons a new appendage: either a new Eyestalk or a new Bunny. The appendage must appear within 3 spaces of the Wolf in Sheep's Clothing.</p><p>* The Wolf in Sheep's Clothing begins the encounter with two active Eyestalks and one active bunny, and can never have more than 4 eyestalks and two bunnies.</p><p>* For every active eyestalk, the Wolf in Sheep's Clothing gains a +1 to hit and perception checks.</p><p>* For every active Bunny, the wolf in Sheep's clothing gains a +1 to its AC and Will defense</p><p>* The Wolf in Sheep's Clothing can move its Eyestalks and Bunnies with a speed of 1 by spending a minor action.</p><p>* Eyestalks do not make attacks of their own, but do provide flanking bonuses for the Wolf in Sheep's clothing (in addition to the +1 to hit).</p><p>* A Bunny is the focus of the Tempting Lure attack -- the attack's range and line of sight is calculated from the Bunny's square.</p><p>* Eyestalks can be attacked and use the Wolf In Sheep's Clothing's defenses. Any attack that does less than 10 points of damage to the eyestalk has no effect. An attack that does 10 points of damage or more destroys the eyestalk and does 5 points of damage to the Wolf in Sheep's Clothing.</p><p></p><p>Massive thanks to the guys in RBDMC for designing most of this.</p><p>[/sblock]</p><p>If you yoink these for your own game, don't take the WISC exactly as written. I'll talk about what aspects of the monster design worked, and what didn't work, after Sagiro has posted.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4844119, member: 2"] They should be so lucky. It's all in the mechanics. If the pseudobunny can't come to the adventurer... [sblock=Monster stats for the encounter:] Monster 1: Flock of blind, carnivorous flesh-eating cave birds. Darkswallow Swarm (Level 4) Medium natural beast (avian, swarm) Level 4 Soldier XP 175 Initiative +8 Senses Perception +8 Swarm Attack aura 1; the darkswallow swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. HP 54; Bloodied 27 AC 20; Fortitude 17, Reflex 19, Will 16 Immune fear; Resist half damage from melee and ranged attacks; Vulnerable 5 against close and area attacks Speed 7 Flensing Swarm (Standard, at-will) +10 vs Armor Class; 1d10+5 damage, or 2d10+5 damage against an immobilized target.. Lift the Prey (Minor, at-will) +9 vs Fortitude; the target is immobilized until the end of the darkswallow swarm's next turn. Alignment Unaligned Languages -- Str 15 (+4) Dex 18 (+6) Wis 12 (+3) Con 14 (+4) Int 2 (-2) Cha 10 (+2) Monster 2: Wolf in Sheep’s Clothing. [B]Wolf In Sheep's Clothing[/B] Level 4 Solo Controller Medium Aberrant Beast (Plant) XP 700 Action Points: 2 Saving throws: +5 Initiative +3 Senses Perception +11; tremorsense Grasping Roots aura 3; the Wolf In Sheep's Clothing makes a Grasping Roots attack as a free action against each enemy that begins its turn in the aura or enters the aura. HP 168; Bloodied 84 AC 18; Fortitude 19, Reflex 15, Will 16 Speed 2 [B]Gnashing Teeth[/B] (standard; at-will) +9 vs AC; 2d8 + 4 damage [B]Grasping Roots[/B] (Standard; at-will) Melee Reach 3. +8 vs AC; 1d6+4 damage and target is grabbed. If the target is already grabbed, the target is Pulled 1. [B]Tempting Lure[/B] (requires bunny minion; standard; recharge 56) [I]The rabbit blinks coyly at you and hops a few paces away.[/I] Ranged 10; +8 vs Will; 3d6 + 4 psychic damage and the target is pulled 3 towards the luring bunny. [B]Thrashing Roots[/B] (free, when first bloodied; encounter) Close burst 3; +6 vs. Reflex; 2d6+4 damage, and any un-grabbed target is pushed 3 squares and knocked prone. [B]Combat Advantage[/B] The Wolf in Sheep's Clothing does an additional 1d6 damage on any attack with which it has Combat advantage. [B]Extrude Appendage[/B] (Move; recharge 456) The Wolf in Sheep's Clothing summons a new appendage: either a new Eyestalk or a new Bunny. The appendage must appear within 3 spaces of the Wolf in Sheep's Clothing. * The Wolf in Sheep's Clothing begins the encounter with two active Eyestalks and one active bunny, and can never have more than 4 eyestalks and two bunnies. * For every active eyestalk, the Wolf in Sheep's Clothing gains a +1 to hit and perception checks. * For every active Bunny, the wolf in Sheep's clothing gains a +1 to its AC and Will defense * The Wolf in Sheep's Clothing can move its Eyestalks and Bunnies with a speed of 1 by spending a minor action. * Eyestalks do not make attacks of their own, but do provide flanking bonuses for the Wolf in Sheep's clothing (in addition to the +1 to hit). * A Bunny is the focus of the Tempting Lure attack -- the attack's range and line of sight is calculated from the Bunny's square. * Eyestalks can be attacked and use the Wolf In Sheep's Clothing's defenses. Any attack that does less than 10 points of damage to the eyestalk has no effect. An attack that does 10 points of damage or more destroys the eyestalk and does 5 points of damage to the Wolf in Sheep's Clothing. Massive thanks to the guys in RBDMC for designing most of this. [/sblock] If you yoink these for your own game, don't take the WISC exactly as written. I'll talk about what aspects of the monster design worked, and what didn't work, after Sagiro has posted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
Top