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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 4894485" data-attributes="member: 2"><p>One other note about campaign design and plot arcs. If you think about a 30-lvl campaign consisting of six 5-level plot arcs, this one is nearing its end. Not the way I had expected, of course. We've seen the following adventures so far:</p><p></p><p style="margin-left: 20px">- Rescuing a baby from the dog-gobblers, sealing them back up in their unnatural lair</p> <p style="margin-left: 20px">- Finding and defending a flooded tower of weapons from a lizardman army</p> <p style="margin-left: 20px">- Revealing the mayor's assistant to be a lizardman spy</p> <p style="margin-left: 20px">- Trying (and failing) to stop those weapons from falling back into the lizardmen's hands</p> <p style="margin-left: 20px">- Reaching the Bubbling Fens, a profane place in the swamps sacred to evil swamp god Sklar</p> <p style="margin-left: 20px">- Clearing out the hut and extradimensional sanctum of an evil spirit named Alene (and in doing so, thwarting the lizardman attack on Floodford)</p> <p style="margin-left: 20px">- Returning an insane dragonborn named Xiras to Floodford</p> <p style="margin-left: 20px">- Learning that Alene was trying to find the secret sanctum of a historically angelic protector of Floodford named Aleph</p> <p style="margin-left: 20px">- Finding the undiscovered second lair of that sanctum, a place holy to the nature Goddess Demis.</p> <p style="margin-left: 20px">- Fighting Alene herself, after she invaded their tower and killed people close to them</p> <p style="margin-left: 20px">- Realizing that Alene the rakshasha <em>was</em> the deva Aleph, who has apparently fallen from grace.</p><p></p><p>Various sub-plots circulate around this as well:</p><p></p><p style="margin-left: 20px">- The country of Iskaine may have seceded from the Caprian empire. This would probably be a Bad Thing (tm). Certainly the Emperor's Peace seems to have failed.</p> <p style="margin-left: 20px">- A continued rivalry with Runcible Parsons and the now-deceased Caducity Skirr. Is Caducity a deserter from the Grey Guard or really dead?</p> <p style="margin-left: 20px">- Someone ordered all those lizardman weapons from a weaponsmith in Iskaine.. someone working for Alene. Someone rich.</p> <p style="margin-left: 20px">- Dr. Caldwell is under some suspicion that he cheerfully brushes aside.</p> <p style="margin-left: 20px">- Cobalt doesn't actually believe that he killed Sir Anders Riverlimb, half-elven diplomat from Croghan, in a barfight. He certainly doesn't remember it. This annoys him.</p> <p style="margin-left: 20px">- Strontium the warforged is old, and has a history he no longer remembers. </p> <p style="margin-left: 20px">- Toiva the paladin has been told that a wave of change is approaching, and it is up to her whether to embrace and guide it or be swept away under its power.</p> <p style="margin-left: 20px">- There is something odd about the Grey Guard's witchwater towers. Why is no one allowed to take a mirror inside of them? Is it a symbolic restriction, as they have been told?</p><p></p><p>And a few themes:</p><p></p><p style="margin-left: 20px">- People die. People you care about. It's the cost of protecting those who can't defend themselves.</p> <p style="margin-left: 20px">- Some really nasty people have entered the guard. It's the nature of the beast. Likewise, good people can fall -- and even evil people have the possibility of redemption. People, monsters and Gods are often complex. </p> <p style="margin-left: 20px">- There are political struggles going on with Capria, Iskaine, and the neighboring countries of Skadderlin and Croghan that the PCs don't really understand.</p><p></p><p>You'll see what I'm doing: stacking up plot hooks that the players can follow or ignore, then fleshing out the ones that appeal to them.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4894485, member: 2"] One other note about campaign design and plot arcs. If you think about a 30-lvl campaign consisting of six 5-level plot arcs, this one is nearing its end. Not the way I had expected, of course. We've seen the following adventures so far: [indent]- Rescuing a baby from the dog-gobblers, sealing them back up in their unnatural lair - Finding and defending a flooded tower of weapons from a lizardman army - Revealing the mayor's assistant to be a lizardman spy - Trying (and failing) to stop those weapons from falling back into the lizardmen's hands - Reaching the Bubbling Fens, a profane place in the swamps sacred to evil swamp god Sklar - Clearing out the hut and extradimensional sanctum of an evil spirit named Alene (and in doing so, thwarting the lizardman attack on Floodford) - Returning an insane dragonborn named Xiras to Floodford - Learning that Alene was trying to find the secret sanctum of a historically angelic protector of Floodford named Aleph - Finding the undiscovered second lair of that sanctum, a place holy to the nature Goddess Demis. - Fighting Alene herself, after she invaded their tower and killed people close to them - Realizing that Alene the rakshasha [i]was[/i] the deva Aleph, who has apparently fallen from grace.[/indent] Various sub-plots circulate around this as well: [indent]- The country of Iskaine may have seceded from the Caprian empire. This would probably be a Bad Thing (tm). Certainly the Emperor's Peace seems to have failed. - A continued rivalry with Runcible Parsons and the now-deceased Caducity Skirr. Is Caducity a deserter from the Grey Guard or really dead? - Someone ordered all those lizardman weapons from a weaponsmith in Iskaine.. someone working for Alene. Someone rich. - Dr. Caldwell is under some suspicion that he cheerfully brushes aside. - Cobalt doesn't actually believe that he killed Sir Anders Riverlimb, half-elven diplomat from Croghan, in a barfight. He certainly doesn't remember it. This annoys him. - Strontium the warforged is old, and has a history he no longer remembers. - Toiva the paladin has been told that a wave of change is approaching, and it is up to her whether to embrace and guide it or be swept away under its power. - There is something odd about the Grey Guard's witchwater towers. Why is no one allowed to take a mirror inside of them? Is it a symbolic restriction, as they have been told?[/indent] And a few themes: [indent]- People die. People you care about. It's the cost of protecting those who can't defend themselves. - Some really nasty people have entered the guard. It's the nature of the beast. Likewise, good people can fall -- and even evil people have the possibility of redemption. People, monsters and Gods are often complex. - There are political struggles going on with Capria, Iskaine, and the neighboring countries of Skadderlin and Croghan that the PCs don't really understand.[/indent] You'll see what I'm doing: stacking up plot hooks that the players can follow or ignore, then fleshing out the ones that appeal to them. [/QUOTE]
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