Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 4962702" data-attributes="member: 2"><p>*blink*</p><p></p><p>Oh, bravo! "Speaking of which, your mom says hi."</p><p></p><p>I had been wondering, "what makes this halfling village interesting? Why the heck would anyone want to live somewhere named after mud, instead of in boat-islands like most other halflings on the lake?"</p><p></p><p>My answer was "if in doubt, go cinematic." </p><p></p><p>Mudtunnel is a remnant of some ancient elemental magic that no one can understand today, repurposed to actually be useful.</p><p></p><p>There's a tremendous whirling cylinder of water and mud and weeds that churns out there in the swamp, 1000' long and over 300' tall, but hollow inside - about the same proportion as a 2 liter bottle of soda turned on its side if you slice off the ends. It doesn't <em>do</em> anything, it just churns, which really irritates the arcane scholars who have come to study it. It's also hard to get to, naturally, because the vortex slurps up mud and water around it and sucks it in to the whirling cylinder - but even if the area around it was dammed, as has been tried in the past, the vortex still draws material out of the elemental chaos to keep itself fueled. </p><p></p><p>If you're a small vulnerable bunch of halflings living in a swamp, a place where predators can't easily reach you is darned attractive. </p><p></p><p>So over the centuries halflings have colonized this giant elemental phenomena, driving pilings down through the maelstrom into the ground below. They've built a platform village suspended inside, loud and dirty but very safe. Over the centuries the first few houses have evolved into a tangled maze of buildings and alleys and bridges, with the high-rent district being on either end of the tunnel where there's more light and fresh air. Special ferries have to bring people in and out of the town, since anyone who didn't know how would probably get themselves killed, and the town has thrived despite being a sort of curiosity.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4962702, member: 2"] *blink* Oh, bravo! "Speaking of which, your mom says hi." I had been wondering, "what makes this halfling village interesting? Why the heck would anyone want to live somewhere named after mud, instead of in boat-islands like most other halflings on the lake?" My answer was "if in doubt, go cinematic." Mudtunnel is a remnant of some ancient elemental magic that no one can understand today, repurposed to actually be useful. There's a tremendous whirling cylinder of water and mud and weeds that churns out there in the swamp, 1000' long and over 300' tall, but hollow inside - about the same proportion as a 2 liter bottle of soda turned on its side if you slice off the ends. It doesn't [i]do[/i] anything, it just churns, which really irritates the arcane scholars who have come to study it. It's also hard to get to, naturally, because the vortex slurps up mud and water around it and sucks it in to the whirling cylinder - but even if the area around it was dammed, as has been tried in the past, the vortex still draws material out of the elemental chaos to keep itself fueled. If you're a small vulnerable bunch of halflings living in a swamp, a place where predators can't easily reach you is darned attractive. So over the centuries halflings have colonized this giant elemental phenomena, driving pilings down through the maelstrom into the ground below. They've built a platform village suspended inside, loud and dirty but very safe. Over the centuries the first few houses have evolved into a tangled maze of buildings and alleys and bridges, with the high-rent district being on either end of the tunnel where there's more light and fresh air. Special ferries have to bring people in and out of the town, since anyone who didn't know how would probably get themselves killed, and the town has thrived despite being a sort of curiosity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
Top