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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 5023348" data-attributes="member: 2"><p>Quick update, as I've been on sabbatical from the intarwebs for a bit. Game is still going strong! Since we last updated here we've had three games: getting to Mudtunnel, dealing with the problems in Mudtunnel, and leaving Mudtunnel. They were all interesting for different reasons. Let's talk about why:</p><p></p><p>The first of these games turned out to have been the least fun 4e game I've run. I'm still not entirely sure why; I was in a bad mood, while the players were all feeling silly due to not having played in a month. In addition I don't think I was adequately prepped for plot revelations. While I was shooting for the feeling of a country in chaos and prepping for war, I ended up with a lot of giggling and your mom jokes. (NEVER name a town "Mudtunnel"!) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I tossed in a so-so fight against bullywugs as a placeholder, but it wasn't particularly notable either way. </p><p></p><p>The game after that was fantastic. Zarathustran from the boards (who works over at Penny Arcade) was in town to prep for PAX East. I had him play a discouraged, drunk and nervous halfling assassin who was the last one left alive in the Mudtunnel Grey Guard tower. With the PCs drying him out and propping him up, they engaged in a murder investigation to determine why five people in town (starting with Grey Guard members) had died mysteriously. They linked all the victims to mirrors, were attacked by hideous jellyfish-like psychic alien entities that apparently live in the spaces between the reflections, and had to root out a nest of the things on top of Mudtunnel's largest mansion. </p><p></p><p>Last game started with the group fighting the "beloved of bullywugs", a repurposed grell that swam instead of flew. It tipped their boat in a dangerous current and they fought it while trying to not get sucked into Mudtunnel's deadly vortex of swirling mud. They then traveled south to the capital city of Bressail; the country is alive with the results of its rebellion against the Caprian Empire. Almost every person capable of fighting is being pressed into service, and rumors abound as to whether the new self-styled King is delusional or not to think he can withstand the might of Capria's forces. At the Grey Guard tower in Bressail, they've been told that they are welcome to use the local ritualist -- but that he hasn't returned from a mission into Bressail's sewers. So, out of the swamp and into the sewers, it appears...</p><p></p><p>Meanwhile, down at Anonycon in CT I ran a 4e adventure that did some interesting riffing on skill challenges. I'll discuss those later once I have a few minutes.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5023348, member: 2"] Quick update, as I've been on sabbatical from the intarwebs for a bit. Game is still going strong! Since we last updated here we've had three games: getting to Mudtunnel, dealing with the problems in Mudtunnel, and leaving Mudtunnel. They were all interesting for different reasons. Let's talk about why: The first of these games turned out to have been the least fun 4e game I've run. I'm still not entirely sure why; I was in a bad mood, while the players were all feeling silly due to not having played in a month. In addition I don't think I was adequately prepped for plot revelations. While I was shooting for the feeling of a country in chaos and prepping for war, I ended up with a lot of giggling and your mom jokes. (NEVER name a town "Mudtunnel"!) :D I tossed in a so-so fight against bullywugs as a placeholder, but it wasn't particularly notable either way. The game after that was fantastic. Zarathustran from the boards (who works over at Penny Arcade) was in town to prep for PAX East. I had him play a discouraged, drunk and nervous halfling assassin who was the last one left alive in the Mudtunnel Grey Guard tower. With the PCs drying him out and propping him up, they engaged in a murder investigation to determine why five people in town (starting with Grey Guard members) had died mysteriously. They linked all the victims to mirrors, were attacked by hideous jellyfish-like psychic alien entities that apparently live in the spaces between the reflections, and had to root out a nest of the things on top of Mudtunnel's largest mansion. Last game started with the group fighting the "beloved of bullywugs", a repurposed grell that swam instead of flew. It tipped their boat in a dangerous current and they fought it while trying to not get sucked into Mudtunnel's deadly vortex of swirling mud. They then traveled south to the capital city of Bressail; the country is alive with the results of its rebellion against the Caprian Empire. Almost every person capable of fighting is being pressed into service, and rumors abound as to whether the new self-styled King is delusional or not to think he can withstand the might of Capria's forces. At the Grey Guard tower in Bressail, they've been told that they are welcome to use the local ritualist -- but that he hasn't returned from a mission into Bressail's sewers. So, out of the swamp and into the sewers, it appears... Meanwhile, down at Anonycon in CT I ran a 4e adventure that did some interesting riffing on skill challenges. I'll discuss those later once I have a few minutes. [/QUOTE]
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