Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5037440" data-attributes="member: 60965"><p>Interestingly, I created an organization called the Grey Wardens for my short-lived Ghelspad campaign back in 3.0. They were also politically neutral, though mostly like Old-West Marshals (bringing law to lawless areas) rather than monster hunters. Of course, it being DnD, some of the lawbreakers will inevitably be horrible monsters...</p><p></p><p>I run all my combats in a OpenOffice document. Just type in all the character and monster names on separate lines, have them roll init, then arrange them accordingly. Next to the monsters, I put the same labels as the individual monsters magnets on our white board (Y = big yellow, y = little yellow, B = big blue, etc), so an encounter in-progress might look like this:</p><p></p><p>Enselmo: 23, 5(s), slow(15)</p><p>Skeleton Archer: 20, y35/10, dz(23), Bone Shot() b35/30, +2 hit v Enselmo, Bone Shot() g35/0, Bone Shot(X)</p><p>Skeleton Clubber: 15 R50/20, Smash(X) B50/0, Smash(), pr</p><p>Vincent: 10</p><p></p><p>Descriptively, the above is a fight: two PCs, Enselmo and Vincent vs. 3 skeleton archers and two skeleton clubbers.</p><p></p><p>Enselmo has 5 ongoing damage (save ends), and is slowed until the end of the Clubber's turn.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" />ellow skeleton archer has taken 10 damage, is dazed until the end of Enselmo's next turn, and has his Bone Shot power available, (b)lue skeleton archer has taken 30 damage, has +2 to hit vs Enselmo, and has is Bone Shot power, (g)reen skeleton archer has used Bone Shot.</p><p></p><p>(R)ed skeleton clubber has 20 damage and has used his Smash power while (B)lue skeleton clubber has is Smash Power but is prone.</p><p></p><p>Vincent has no status effects.</p><p></p><p>This way I can quickly keep track of status effects, monster hp, effects on players, etc. If people/monsters change initiative, I just cut/paste their line to its new place.</p><p></p><p>DDI also saves a ton of time for me too. I had similar time reductions 2-3hr prep time to 1/2 hour or less. Since I've gotten Adventure Tools, I've had several sessions with 0 prep time since it's so easy to throw things together on the fly!</p><p></p><p>Oh, and I'm also really enjoying reading this, lots of great ideas and an entertaining read as well.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5037440, member: 60965"] Interestingly, I created an organization called the Grey Wardens for my short-lived Ghelspad campaign back in 3.0. They were also politically neutral, though mostly like Old-West Marshals (bringing law to lawless areas) rather than monster hunters. Of course, it being DnD, some of the lawbreakers will inevitably be horrible monsters... I run all my combats in a OpenOffice document. Just type in all the character and monster names on separate lines, have them roll init, then arrange them accordingly. Next to the monsters, I put the same labels as the individual monsters magnets on our white board (Y = big yellow, y = little yellow, B = big blue, etc), so an encounter in-progress might look like this: Enselmo: 23, 5(s), slow(15) Skeleton Archer: 20, y35/10, dz(23), Bone Shot() b35/30, +2 hit v Enselmo, Bone Shot() g35/0, Bone Shot(X) Skeleton Clubber: 15 R50/20, Smash(X) B50/0, Smash(), pr Vincent: 10 Descriptively, the above is a fight: two PCs, Enselmo and Vincent vs. 3 skeleton archers and two skeleton clubbers. Enselmo has 5 ongoing damage (save ends), and is slowed until the end of the Clubber's turn. (y)ellow skeleton archer has taken 10 damage, is dazed until the end of Enselmo's next turn, and has his Bone Shot power available, (b)lue skeleton archer has taken 30 damage, has +2 to hit vs Enselmo, and has is Bone Shot power, (g)reen skeleton archer has used Bone Shot. (R)ed skeleton clubber has 20 damage and has used his Smash power while (B)lue skeleton clubber has is Smash Power but is prone. Vincent has no status effects. This way I can quickly keep track of status effects, monster hp, effects on players, etc. If people/monsters change initiative, I just cut/paste their line to its new place. DDI also saves a ton of time for me too. I had similar time reductions 2-3hr prep time to 1/2 hour or less. Since I've gotten Adventure Tools, I've had several sessions with 0 prep time since it's so easy to throw things together on the fly! Oh, and I'm also really enjoying reading this, lots of great ideas and an entertaining read as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
Top