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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 5094384" data-attributes="member: 2"><p>It was really nice to see the controller and the (guest player) defender shine in this one; had the beholder plowed through him into the rest of the group, this would have been a very different fight. I really thought I'd kill the fighter almost immediately... and, once again, I miss with six consecutive attacks. Seriously? He dropped down to 14 hp, but the group healed him back up nicely. Then the slow and the difficult terrain and the immobilize and the restrain that led to more immobilize, and there's NO ONE IN RANGE...</p><p></p><p>Sic transit Gullet. I still got to use alchemist fire-filled exploding corpses when the group searched the smuggler's cave, though. Cold comfort.</p><p></p><p>I also almost killed Aravis's new sorcerer at the beginning of the fight; he managed to escape with thunder leap. If he hadn't, it would probably have gone badly for him. As it was, though, it seemed fitting that he got in the killing blow.</p><p></p><p>We talked about it afterward, and agreed that the fight didn't drag or feel like it took too long. The extra Guard NPCs helped with that, I think, cutting about a round off of the fight's length.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5094384, member: 2"] It was really nice to see the controller and the (guest player) defender shine in this one; had the beholder plowed through him into the rest of the group, this would have been a very different fight. I really thought I'd kill the fighter almost immediately... and, once again, I miss with six consecutive attacks. Seriously? He dropped down to 14 hp, but the group healed him back up nicely. Then the slow and the difficult terrain and the immobilize and the restrain that led to more immobilize, and there's NO ONE IN RANGE... Sic transit Gullet. I still got to use alchemist fire-filled exploding corpses when the group searched the smuggler's cave, though. Cold comfort. I also almost killed Aravis's new sorcerer at the beginning of the fight; he managed to escape with thunder leap. If he hadn't, it would probably have gone badly for him. As it was, though, it seemed fitting that he got in the killing blow. We talked about it afterward, and agreed that the fight didn't drag or feel like it took too long. The extra Guard NPCs helped with that, I think, cutting about a round off of the fight's length. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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