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D&D Older Editions, OSR, & D&D Variants
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 5116603" data-attributes="member: 2"><p>Sagiro's been busy, so I'll give a quick update from last game. </p><p></p><p>Plot-wise, a visiting Grey Guard captain named Reymus turns out to be the same man who murdered Logan's mother and abducted his sister more than ten years ago. Logan is pretty sure the guy recognizes him and has been setting him up on suicide missions (such as scouting the bloodkiss beholder in previous games). The captain left port this game, and the PCs tried to anonymously threaten him; a simple trick (and some failed skill rolls) revealed that it was the PCs who threatened him. </p><p></p><p>The game was more plot-riffic than combat-tastic; one 45 minute long fight at the end of the session, a late night street ambush where an assassin accompanied by two frenzied attack dogs did their level best to kill Logan. The assassin tried this by releasing three dire stirges and then tossing a bucket of sludge on Logan that attracted them unerringly. So much for hiding.</p><p></p><p>It was an interesting on-level fight, albeit one that completely screwed Logan's new cunning sneak powers from his new build. Almost no one else in the group took any damage at all; in comparison, Logan dropped to zero and hovered around 10 hp for most of the fight. Heck, due to a bad initiative he didn't actually get to take any actions during his first three turns, and missed almost every roll after that! </p><p></p><p>And thus we learn the value of focused fire. When the enemy can concentrate on <s> a single star destroyer </s> a single PC, things get awfully scary.</p><p></p><p>I hadn't consciously intended to use all monsters that nerfed Logan's abilities, but it sure worked out that way. I wouldn't want to do that to anyone on a regular basis. Challenge is good; never getting to use your best tactics is much less so.</p><p></p><p>Incidentally, if you're <em>not</em> a player in either of my games, please feel free to brainstorm with me in <a href="http://www.enworld.org/forum/general-rpg-discussion/273234-look-upon-my-works-ye-mighty.html" target="_blank">this thread</a>. My players shouldn't; no giant spoilers, but some fun stuff might be less fun if you do.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5116603, member: 2"] Sagiro's been busy, so I'll give a quick update from last game. Plot-wise, a visiting Grey Guard captain named Reymus turns out to be the same man who murdered Logan's mother and abducted his sister more than ten years ago. Logan is pretty sure the guy recognizes him and has been setting him up on suicide missions (such as scouting the bloodkiss beholder in previous games). The captain left port this game, and the PCs tried to anonymously threaten him; a simple trick (and some failed skill rolls) revealed that it was the PCs who threatened him. The game was more plot-riffic than combat-tastic; one 45 minute long fight at the end of the session, a late night street ambush where an assassin accompanied by two frenzied attack dogs did their level best to kill Logan. The assassin tried this by releasing three dire stirges and then tossing a bucket of sludge on Logan that attracted them unerringly. So much for hiding. It was an interesting on-level fight, albeit one that completely screwed Logan's new cunning sneak powers from his new build. Almost no one else in the group took any damage at all; in comparison, Logan dropped to zero and hovered around 10 hp for most of the fight. Heck, due to a bad initiative he didn't actually get to take any actions during his first three turns, and missed almost every roll after that! And thus we learn the value of focused fire. When the enemy can concentrate on [s] a single star destroyer [/s] a single PC, things get awfully scary. I hadn't consciously intended to use all monsters that nerfed Logan's abilities, but it sure worked out that way. I wouldn't want to do that to anyone on a regular basis. Challenge is good; never getting to use your best tactics is much less so. Incidentally, if you're [i]not[/i] a player in either of my games, please feel free to brainstorm with me in [url=http://www.enworld.org/forum/general-rpg-discussion/273234-look-upon-my-works-ye-mighty.html]this thread[/url]. My players shouldn't; no giant spoilers, but some fun stuff might be less fun if you do. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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