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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 5169184" data-attributes="member: 2"><p>And thanks to Sagiro, our run list!</p><p></p><p>1. [LEVEL 1] Crocodile trolling; light in swamp spotted </p><p>2. Investigating the Dog Gobblers; fight with the "doll."</p><p>3. Fights with Dog Gobblers; about to descend to their lair</p><p>4. Defeating the Gobbler king and rescuing the halfling baby</p><p>5. Discover the submerged weapon tower; enemy force approaching!</p><p>6. [LEVEL 2] Tower Defense Part 1 - defeated Sarothic, exploded a barrel </p><p>7. Tower Defense Part 2 - War God vs. Dragon. Alene departs.</p><p>8. Battle at the Floodford Armory</p><p>9. Floodford Armory Part 2; saving the mayor from his treacherous adviser</p><p>10. [LEVEL 3] Interrogating Scrit by the river. </p><p>11. Off to the Bubbling Fens; fight against the lizard "party" + stirges</p><p>12. Finding Aline's camp; fight "Weed of Sklar"; meet gargoyle; into hut</p><p>13. Weedy prison; free Xiras and destroy Dragon; fleeing the Tide of Sklar</p><p>14. Returning Xiras; fight against the Gargoyle</p><p>15. [Level 4] Introduce Bramble; entering Aleph's crypt </p><p>16. Forced through Cobblestones; WISC; learn of Alpeh's return(s)</p><p>17. Big fight vs. Myconids</p><p>18. Dash through the streets; boss fight vs. Aline; Pikeline and others killed</p><p>19. Battle with Nils Riverlimb & Co.; Strontium escapes the Claws of the Librarian</p><p>20. [Level 5] Battle with the Kenku assassins sent to kill Bramble.</p><p>21. Animated objects attack in the Tower basement! </p><p>22. Approach to Mudtunnel; fight against Bullywugs</p><p>23. Mudtunnel murder investigation; drunk Grey Guardsmen; mirrors bad!</p><p>24. Approach Bressail; fought "Beloved of Bullywugs": in current</p><p>25. [Level 6] Convinced the Necromancer to leave town</p><p>26. Battle in the sewers; huge explosion; chased down a halfling wizard type</p><p>27. Battle against carrion crawlers and 1st half of beholder fight</p><p>28. Fled from beholder; Toiva died; learned Logan's tragic backstory</p><p>29. Return to the Beholder! Kicked ass with movement-inhibitors. Gilran intro.</p><p>30. [Level 7] Reymos makes Logan an offer, then sends assassins to kill him</p><p>31. The Empire Strikes Back; tree-port into the palace to rescue Logan's friend.</p><p>32. Skill challenge into the throne room, avoiding combat. Rescued friend.</p><p>33. Party temporarily split; another Kenku assassin targets Bramble.</p><p>34. Grey Guard sneaks onto the wall, storms guard house, opens city gate!</p><p></p><p>----------</p><p></p><p>The players aren't aware of it, but what they're doing is factoring into a large skill challenge entitled "how screwed are the people of Bressail?" It's fair to say that opening up that gate counts as a success.</p><p></p><p>According to the General they spoke to, the Caprian Empire made sure their forces were ready before closing on the newly rebellious province. Skadderlin might be invading from the north, Croghan from the east and southeast, and Imperial marines from the southwest. It looks like they're trying to cut off any angle of retreat for refugees, presumably intending to enslave the population in retaliation for their duke's decision to rebel. If the inhabitants of Bressail can't get out of the city before dusk when the colossus advances, however, there are going to be a lot fewer people trying to escape.</p><p></p><p>So there are a number of difficult decisions that I think the PCs can choose to take part in. As politically neutral Grey Guards, how much do they get involved? Where do they think refugees should head? Is it possible to forestall or lessen the Empire's retaliation for Duke Tordon's rebellion? Even though we're at the edge of the Empire and are still at Heroic levels, I'm working to give the group a feel for the larger world. I'm really glad they're politically neutral, because it means that their decisions are all about saving other people, not themselves.</p><p></p><p>On a logistical note, I <em>really</em> wanted to drag Cobalt through that door. When they asked about the rule, I had to pull the "but I'd have let you do it!" card, and everyone agreed with extremely good grace. Thanks, guys! If I was going to replay this, I'd say "it's an unusually wide door, so it can happen here but not on narrower, more normal doorways."</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5169184, member: 2"] And thanks to Sagiro, our run list! 1. [LEVEL 1] Crocodile trolling; light in swamp spotted 2. Investigating the Dog Gobblers; fight with the "doll." 3. Fights with Dog Gobblers; about to descend to their lair 4. Defeating the Gobbler king and rescuing the halfling baby 5. Discover the submerged weapon tower; enemy force approaching! 6. [LEVEL 2] Tower Defense Part 1 - defeated Sarothic, exploded a barrel 7. Tower Defense Part 2 - War God vs. Dragon. Alene departs. 8. Battle at the Floodford Armory 9. Floodford Armory Part 2; saving the mayor from his treacherous adviser 10. [LEVEL 3] Interrogating Scrit by the river. 11. Off to the Bubbling Fens; fight against the lizard "party" + stirges 12. Finding Aline's camp; fight "Weed of Sklar"; meet gargoyle; into hut 13. Weedy prison; free Xiras and destroy Dragon; fleeing the Tide of Sklar 14. Returning Xiras; fight against the Gargoyle 15. [Level 4] Introduce Bramble; entering Aleph's crypt 16. Forced through Cobblestones; WISC; learn of Alpeh's return(s) 17. Big fight vs. Myconids 18. Dash through the streets; boss fight vs. Aline; Pikeline and others killed 19. Battle with Nils Riverlimb & Co.; Strontium escapes the Claws of the Librarian 20. [Level 5] Battle with the Kenku assassins sent to kill Bramble. 21. Animated objects attack in the Tower basement! 22. Approach to Mudtunnel; fight against Bullywugs 23. Mudtunnel murder investigation; drunk Grey Guardsmen; mirrors bad! 24. Approach Bressail; fought "Beloved of Bullywugs": in current 25. [Level 6] Convinced the Necromancer to leave town 26. Battle in the sewers; huge explosion; chased down a halfling wizard type 27. Battle against carrion crawlers and 1st half of beholder fight 28. Fled from beholder; Toiva died; learned Logan's tragic backstory 29. Return to the Beholder! Kicked ass with movement-inhibitors. Gilran intro. 30. [Level 7] Reymos makes Logan an offer, then sends assassins to kill him 31. The Empire Strikes Back; tree-port into the palace to rescue Logan's friend. 32. Skill challenge into the throne room, avoiding combat. Rescued friend. 33. Party temporarily split; another Kenku assassin targets Bramble. 34. Grey Guard sneaks onto the wall, storms guard house, opens city gate! ---------- The players aren't aware of it, but what they're doing is factoring into a large skill challenge entitled "how screwed are the people of Bressail?" It's fair to say that opening up that gate counts as a success. According to the General they spoke to, the Caprian Empire made sure their forces were ready before closing on the newly rebellious province. Skadderlin might be invading from the north, Croghan from the east and southeast, and Imperial marines from the southwest. It looks like they're trying to cut off any angle of retreat for refugees, presumably intending to enslave the population in retaliation for their duke's decision to rebel. If the inhabitants of Bressail can't get out of the city before dusk when the colossus advances, however, there are going to be a lot fewer people trying to escape. So there are a number of difficult decisions that I think the PCs can choose to take part in. As politically neutral Grey Guards, how much do they get involved? Where do they think refugees should head? Is it possible to forestall or lessen the Empire's retaliation for Duke Tordon's rebellion? Even though we're at the edge of the Empire and are still at Heroic levels, I'm working to give the group a feel for the larger world. I'm really glad they're politically neutral, because it means that their decisions are all about saving other people, not themselves. On a logistical note, I [i]really[/i] wanted to drag Cobalt through that door. When they asked about the rule, I had to pull the "but I'd have let you do it!" card, and everyone agreed with extremely good grace. Thanks, guys! If I was going to replay this, I'd say "it's an unusually wide door, so it can happen here but not on narrower, more normal doorways." [/QUOTE]
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