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D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 5355557" data-attributes="member: 2"><p>Excellent advice on the tactics section. As it turned out, though, I took a quick vote of the players; while every player liked Grimble, no one felt strongly that he should stay and one person preferred that he not be added to the combat mix. Away he went. He was incredibly fun to roleplay, but I'm sure he'll be back.. if he's not sitting, alone, in his flooded witchwater basement...</p><p></p><p>Blackjack's double crit was a thing of beauty. </p><p></p><p>That combat underscored for me a structural change of 4e that I'm not sure I like. I was playing a 1e retro-clone this weekend, and many fights weren't level appropriate for challenging all the PCs. Sometimes there's just a lone orc in a 10' x 10' room, guarding a chest. Sometimes combat is over in a flash. And I like that; despite the superb 4e guidelines for building excellent and balanced encounters, I have finally realized the obvious fact that I love how faster and more frequent combat pacing feels. I'll be doing more of it.</p><p></p><p>The players did a quick comparison after last game. </p><p></p><p>- Cobalt - here in Laroch, people are burning effigies of him for killing the much-beloved Anders Riverlimb</p><p></p><p>- Bramble - hunted by the Enlightened, kenku assassins, supposedly because killing her will make the world a better place</p><p></p><p>- Stron - he doesn't remember it if he's the former Imperial Inquisitor who conquered Iskaine hundreds of years ago, but the current Inquisitor has teams of soldiers hunting him to find out.</p><p></p><p>- Eli Caldwell - it's possible that followers of the entropic cult of Vodis were responsible for whipping up public opinion and forcing him into the Grey Guards. It's also possible that these cultists are business rivals of his family, and that they still bear a grudge.</p><p></p><p>- Logan - a corrupt Grey Guard commander killed his family and kidnapped his sister when he was just a boy. Now Logan knows where that commander is, and the commander knows that Logan knows. That's going to end badly.</p><p></p><p>So, five out of the six PCs seem to have something from their past stalking them. Maybe Gilran, too, but his past is shrouded in mystery. I'm not sure that's intentional, but it makes for great plot hooks. </p><p></p><p>I think one thing I learned from Sagiro is that if you have been given a great plot hook, don't keep waiting forever to use it. It'll be interesting to see what happens here in Laroch with Caducity Skirr and the Riverlimbs.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5355557, member: 2"] Excellent advice on the tactics section. As it turned out, though, I took a quick vote of the players; while every player liked Grimble, no one felt strongly that he should stay and one person preferred that he not be added to the combat mix. Away he went. He was incredibly fun to roleplay, but I'm sure he'll be back.. if he's not sitting, alone, in his flooded witchwater basement... Blackjack's double crit was a thing of beauty. That combat underscored for me a structural change of 4e that I'm not sure I like. I was playing a 1e retro-clone this weekend, and many fights weren't level appropriate for challenging all the PCs. Sometimes there's just a lone orc in a 10' x 10' room, guarding a chest. Sometimes combat is over in a flash. And I like that; despite the superb 4e guidelines for building excellent and balanced encounters, I have finally realized the obvious fact that I love how faster and more frequent combat pacing feels. I'll be doing more of it. The players did a quick comparison after last game. - Cobalt - here in Laroch, people are burning effigies of him for killing the much-beloved Anders Riverlimb - Bramble - hunted by the Enlightened, kenku assassins, supposedly because killing her will make the world a better place - Stron - he doesn't remember it if he's the former Imperial Inquisitor who conquered Iskaine hundreds of years ago, but the current Inquisitor has teams of soldiers hunting him to find out. - Eli Caldwell - it's possible that followers of the entropic cult of Vodis were responsible for whipping up public opinion and forcing him into the Grey Guards. It's also possible that these cultists are business rivals of his family, and that they still bear a grudge. - Logan - a corrupt Grey Guard commander killed his family and kidnapped his sister when he was just a boy. Now Logan knows where that commander is, and the commander knows that Logan knows. That's going to end badly. So, five out of the six PCs seem to have something from their past stalking them. Maybe Gilran, too, but his past is shrouded in mystery. I'm not sure that's intentional, but it makes for great plot hooks. I think one thing I learned from Sagiro is that if you have been given a great plot hook, don't keep waiting forever to use it. It'll be interesting to see what happens here in Laroch with Caducity Skirr and the Riverlimbs. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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