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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 5374339" data-attributes="member: 2"><p>Holy crap, I'm loving this game.</p><p></p><p>The group levels up to 10th level as of next game, right on track with the "every 5 games" levelling system. We're a bit behind here, though, as we played tonight as well as two weeks ago. At the previous game Lord Tomberlin invited the PCs to dinner, introduced them to his lovely daughter, and then - knowing they hadn't drunk the partially poisoned wine, as they hadn't been affected by the 2nd half of the poison delivered via a smoky fireplace - delivered poison needles to each of them through their chairs. I based the effect on <em>mind blast</em>, scaled upwards in effect and skinned to be poison. The PCs were temporarily stunned. Tomberlin monologued for a minute before pulling a lever that tilted the dining room table and dumped everyone into a chute.</p><p></p><p>A 70' long chute. </p><p></p><p>A 70' long chute that the poisoned and limp party couldn't brace their fall from. </p><p></p><p>And which dumped them, bleeding and poisoned, into a prison shared by a monster.</p><p></p><p>I'm well aware that it's dickish to drug the entire group and dump them into a death trap. A few things helped relieve my guilt. I rolled every one of the attacks and while I was hedging my bets, as the very rich Lord Tomberlin could afford exotic and efficacious poisons, I didn't miss once. I also made the fight in the prison one that would normally be easy (one 11th or 12th lvl elite brute vs a 6 person 9th lvl party) if they hadn't been horribly drugged and hurt from the fall. Now all they have to do is fight their way out.</p><p></p><p>I'll let Sagiro give the details. So far (including tonight) we've had one roleplaying encounter, two tough fights against golems, one easy fight against golems, a trapped gelatinous cube that tried to eat Logan, an assortment of medical and alchemical monstrosities, and a fair amount of exploring and investigating. </p><p></p><p>One of the things I love is how the group (Caldwell in particular) is getting even with Tomberlin. It's clear that the man is precise; each of the hacksaws, bone drills and chilled buckets of organs are kept in labeled and outlined spots. Caldwell responded by systematically trashing and defacing every room they enter. Family portraits? Little mustaches drawn on them. Antique desk full of papers? Ink poured across the desk, chair and floor. Carefully harvested fluids and limbs? Fed to the gelatinous cube. Man, Tomberlin is going to be <em>pissed</em>.</p><p></p><p>I've added a new house rule, and I love it. As suggested by Chris Sims on Twitter, I'm giving the PCs +1 to hit if they roleplay/describe their powers as they attack. It's great; combat is much more flavorful and exciting, and they get a little more accurate.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5374339, member: 2"] Holy crap, I'm loving this game. The group levels up to 10th level as of next game, right on track with the "every 5 games" levelling system. We're a bit behind here, though, as we played tonight as well as two weeks ago. At the previous game Lord Tomberlin invited the PCs to dinner, introduced them to his lovely daughter, and then - knowing they hadn't drunk the partially poisoned wine, as they hadn't been affected by the 2nd half of the poison delivered via a smoky fireplace - delivered poison needles to each of them through their chairs. I based the effect on [I]mind blast[/I], scaled upwards in effect and skinned to be poison. The PCs were temporarily stunned. Tomberlin monologued for a minute before pulling a lever that tilted the dining room table and dumped everyone into a chute. A 70' long chute. A 70' long chute that the poisoned and limp party couldn't brace their fall from. And which dumped them, bleeding and poisoned, into a prison shared by a monster. I'm well aware that it's dickish to drug the entire group and dump them into a death trap. A few things helped relieve my guilt. I rolled every one of the attacks and while I was hedging my bets, as the very rich Lord Tomberlin could afford exotic and efficacious poisons, I didn't miss once. I also made the fight in the prison one that would normally be easy (one 11th or 12th lvl elite brute vs a 6 person 9th lvl party) if they hadn't been horribly drugged and hurt from the fall. Now all they have to do is fight their way out. I'll let Sagiro give the details. So far (including tonight) we've had one roleplaying encounter, two tough fights against golems, one easy fight against golems, a trapped gelatinous cube that tried to eat Logan, an assortment of medical and alchemical monstrosities, and a fair amount of exploring and investigating. One of the things I love is how the group (Caldwell in particular) is getting even with Tomberlin. It's clear that the man is precise; each of the hacksaws, bone drills and chilled buckets of organs are kept in labeled and outlined spots. Caldwell responded by systematically trashing and defacing every room they enter. Family portraits? Little mustaches drawn on them. Antique desk full of papers? Ink poured across the desk, chair and floor. Carefully harvested fluids and limbs? Fed to the gelatinous cube. Man, Tomberlin is going to be [I]pissed[/I]. I've added a new house rule, and I love it. As suggested by Chris Sims on Twitter, I'm giving the PCs +1 to hit if they roleplay/describe their powers as they attack. It's great; combat is much more flavorful and exciting, and they get a little more accurate. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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