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D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="DayTripper" data-source="post: 5386374" data-attributes="member: 23440"><p>Similarly, I used to have the opinion of "you bought it so tough luck" but have shifted considerably in the 4e era - not sure if that is because of the change of edition or whether I've mellowed in my old age...</p><p></p><p>In my last campaign, I allowed the player to effectively rebuild their character mid-adventure. They were a rogue too - I wonder if its just rogues that cause this problem, something to do with how you imagine your rogue to be the coolest ever and it never quite works out as well in the rules as it does in your head/in the books/on TV/in the films? The player kept their background and class but chose a new build, new feats and new powers. Made no difference to the game mechanically - they were still a level X rogue. Nor did it make any difference to the game play - same character, same background, same santimonious & contradictory views on "property" and "ethics". The player was much happier with their new build, other PCs didn't really notice and made no difference to the campaign so why not let people rebuild whenever? Obviously this view doesn't hold for all games or all players - we all know <em>some </em>people who might take this generous flexibilty by the DM too far and rebuild just to exploit the latest cheese but for my players, those interested in characterisation, story and plot, I see no reason to force them to continue playing a character they've become disappointed with mechanically.</p></blockquote><p></p>
[QUOTE="DayTripper, post: 5386374, member: 23440"] Similarly, I used to have the opinion of "you bought it so tough luck" but have shifted considerably in the 4e era - not sure if that is because of the change of edition or whether I've mellowed in my old age... In my last campaign, I allowed the player to effectively rebuild their character mid-adventure. They were a rogue too - I wonder if its just rogues that cause this problem, something to do with how you imagine your rogue to be the coolest ever and it never quite works out as well in the rules as it does in your head/in the books/on TV/in the films? The player kept their background and class but chose a new build, new feats and new powers. Made no difference to the game mechanically - they were still a level X rogue. Nor did it make any difference to the game play - same character, same background, same santimonious & contradictory views on "property" and "ethics". The player was much happier with their new build, other PCs didn't really notice and made no difference to the campaign so why not let people rebuild whenever? Obviously this view doesn't hold for all games or all players - we all know [I]some [/I]people who might take this generous flexibilty by the DM too far and rebuild just to exploit the latest cheese but for my players, those interested in characterisation, story and plot, I see no reason to force them to continue playing a character they've become disappointed with mechanically. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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