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General Tabletop Discussion
D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Iron Sky" data-source="post: 5388280" data-attributes="member: 60965"><p>How about something like:</p><p></p><p><strong>Assassination Skill Challenge</strong>:</p><p></p><p>Complexity - depends on how challenging an assassination it is. A Complexity 1(4/3) might be a gang leader, a 2(6/3) might be a merchant with a few armed guards, while a 5(10/3) might be a noble.</p><p></p><p>Each check advances them further towards their goal, whether by climbing walls, killing guards, planning a route from an overlook, analyzing the crowds, etc. To keep things varied, the player can't repeat the same skill/attack twice in a row.</p><p></p><p>The character may make any appropriate skill check (at a level-appropriate DC), that is appropriate or an attack roll with a suitable power(against a minion with level-appropriate defenses and the PC has CA - +2 bonus to hit if they use an encounter power, +4 if they use a daily). If it succeeds, they are one step closer to their final target.</p><p></p><p>If they succeed, they get to make their attack roll against the target, at the final target's normal defenses, presumably with CA. If it hits, treat the creature as a minion(I.E. it dies). If the attack misses, it's combat time.</p><p></p><p>Failing results in being discovered early, with consequences attendant to the specific challenge (target gets away, stuck fighting a pile of guards, chase scene, etc).</p><p></p><p>[sblock=Sample Assassination]Kellin the Rogue is attempting to take out a bounty hunter that is after him and has followed him into the Herald Woods, which Kellin knows well.</p><p></p><p>The DM decides that this is a Complexity 1 challenge and asks Kellin what he's doing first.</p><p></p><p>Kellin decides he's going to use Nature to lead the bounty hunter and his posse into the woods and try to separate them. He makes a Nature check and succeeds(1S/0F). He shows himself while the group is at camp then takes off into the woods and they follow him pell-mell.</p><p></p><p>He decides he's going to ambush the next guy and uses Sly Flourish, hits, stepping around a tree, throwing a dagger, and taking out one of the bounty hunter's men(2S/0F).</p><p></p><p>He makes a Stealth check to try to disappear before the others find him and fails. The DM says he's been spotted by some of them as he flees.(2S/1F) </p><p></p><p>He makes an Athletics check to climb a tree and hide and succeeds. The bounty hunters ride past him(3S/1F).</p><p></p><p>He decides to use Piercing Strike to attack, and hits, leaping from his tree onto the bounty hunter's bodyguard, killing him instantly(4S/1F).</p><p></p><p>He's succeeded and now gets his attack on the boss. He uses Low Slash(encounter power) and makes his attack, slashing the saddle straps on the bounty hunter's horse, then ducking under the horse to pounce on the bounty hunter, putting his dagger into the man's kidney while the bounty hunter is lying stunned on the ground. Assassination complete.[/sblock]</p><p></p><p>I was actually thinking about this last week, so it's appropo that it would come up here.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5388280, member: 60965"] How about something like: [B]Assassination Skill Challenge[/B]: Complexity - depends on how challenging an assassination it is. A Complexity 1(4/3) might be a gang leader, a 2(6/3) might be a merchant with a few armed guards, while a 5(10/3) might be a noble. Each check advances them further towards their goal, whether by climbing walls, killing guards, planning a route from an overlook, analyzing the crowds, etc. To keep things varied, the player can't repeat the same skill/attack twice in a row. The character may make any appropriate skill check (at a level-appropriate DC), that is appropriate or an attack roll with a suitable power(against a minion with level-appropriate defenses and the PC has CA - +2 bonus to hit if they use an encounter power, +4 if they use a daily). If it succeeds, they are one step closer to their final target. If they succeed, they get to make their attack roll against the target, at the final target's normal defenses, presumably with CA. If it hits, treat the creature as a minion(I.E. it dies). If the attack misses, it's combat time. Failing results in being discovered early, with consequences attendant to the specific challenge (target gets away, stuck fighting a pile of guards, chase scene, etc). [sblock=Sample Assassination]Kellin the Rogue is attempting to take out a bounty hunter that is after him and has followed him into the Herald Woods, which Kellin knows well. The DM decides that this is a Complexity 1 challenge and asks Kellin what he's doing first. Kellin decides he's going to use Nature to lead the bounty hunter and his posse into the woods and try to separate them. He makes a Nature check and succeeds(1S/0F). He shows himself while the group is at camp then takes off into the woods and they follow him pell-mell. He decides he's going to ambush the next guy and uses Sly Flourish, hits, stepping around a tree, throwing a dagger, and taking out one of the bounty hunter's men(2S/0F). He makes a Stealth check to try to disappear before the others find him and fails. The DM says he's been spotted by some of them as he flees.(2S/1F) He makes an Athletics check to climb a tree and hide and succeeds. The bounty hunters ride past him(3S/1F). He decides to use Piercing Strike to attack, and hits, leaping from his tree onto the bounty hunter's bodyguard, killing him instantly(4S/1F). He's succeeded and now gets his attack on the boss. He uses Low Slash(encounter power) and makes his attack, slashing the saddle straps on the bounty hunter's horse, then ducking under the horse to pounce on the bounty hunter, putting his dagger into the man's kidney while the bounty hunter is lying stunned on the ground. Assassination complete.[/sblock] I was actually thinking about this last week, so it's appropo that it would come up here. [/QUOTE]
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