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General Tabletop Discussion
D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5390426" data-attributes="member: 82106"><p>Sure, but if you look at the way AD&D worked with its 'name level' gets you a stronghold and followers mechanics and just the general material (for example in Greyhawk ALL major figures are almost exclusively at least level 10, paragons by 4e standards) you find that level/power association is pretty well baked in. Some classes actually had it thoroughly baked in, druids and monks for instance.</p><p></p><p>Nothing says that powerful individuals are NOT higher level and you'd probably assume that most high level demi-humans are drawn from the ranks of the upper class and higher level ones might tend to be powerful figures. OTOH my point is this is not a necessary assumption and 4e doesn't assume it is true anywhere in its mechanics or fluff (though campaign settings still seem to be mostly stuck in retro-land on this point).</p><p></p><p></p><p></p><p>I never said it should be easy. I just pointed out that the target of the assassination need not be depicted as a high level creature. It seems perfectly feasible to me to make the assassination a matter of other things besides how hard you can hit the guy when you finally get to him. I'd think that would be one of the lesser factors in an interesting challenge. I'm not sure what you mean by 'module like adventure'. Surely pulling off a major assassination is going to be a significant story and will probably have a decent amount of gaming involved in pulling it off. The obstacles to be overcome can be quite numerous and varied. It just doesn't HAVE to involve set-piece combat encounters is all. Creating an adventure around that theme could be done in a large number of ways.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5390426, member: 82106"] Sure, but if you look at the way AD&D worked with its 'name level' gets you a stronghold and followers mechanics and just the general material (for example in Greyhawk ALL major figures are almost exclusively at least level 10, paragons by 4e standards) you find that level/power association is pretty well baked in. Some classes actually had it thoroughly baked in, druids and monks for instance. Nothing says that powerful individuals are NOT higher level and you'd probably assume that most high level demi-humans are drawn from the ranks of the upper class and higher level ones might tend to be powerful figures. OTOH my point is this is not a necessary assumption and 4e doesn't assume it is true anywhere in its mechanics or fluff (though campaign settings still seem to be mostly stuck in retro-land on this point). I never said it should be easy. I just pointed out that the target of the assassination need not be depicted as a high level creature. It seems perfectly feasible to me to make the assassination a matter of other things besides how hard you can hit the guy when you finally get to him. I'd think that would be one of the lesser factors in an interesting challenge. I'm not sure what you mean by 'module like adventure'. Surely pulling off a major assassination is going to be a significant story and will probably have a decent amount of gaming involved in pulling it off. The obstacles to be overcome can be quite numerous and varied. It just doesn't HAVE to involve set-piece combat encounters is all. Creating an adventure around that theme could be done in a large number of ways. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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