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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Sagiro" data-source="post: 5462931" data-attributes="member: 726"><p>Run #52 was last Thursday, and marked the end of Heroic Tier in particularly fine fashion.</p><p></p><p>From the available written clues, we figured out how to access Inquisitor Zacris’s tower, but it wasn’t trivial. We first purchased seven large mirrors, and then headed to the edge of the killing zone that surrounded the tower. You may recall that there’s a single circle of safe (we hoped!) space in the center of the death zone. Strontium used Arcane Gate and we all stepped through, teleporting into the safety circle. The good news was, we all seemed to be protected there; no one was getting flayed alive. The bad news was, the moment we arrived, the tower started to “unpack” itself into the enormous golem creature from which we had previously fled. At Stron’s urging, we held the mirrors up in a circle, while he called up on the being “dread Ysid.” Seven eyes appeared, one in each of the mirrors, and now it simply remained to get them properly aligned before the tower-golem annihilated us. Because we were each* holding a mirror, <em>everyone</em> had to make Arcana checks (or Thievery checks) to get the mirrors aligned. We barely made it, and with the golem about to lower the boom (i.e. its huge anvil fist), the mirrors were locked in, light flashed amongst them, and the golem/tower reset to its harmless mode. </p><p></p><p>Immediately following, the circle we were standing in became a platform, lifting us into the air until we hovered in front of a locked door into the tower. The door itself animated and posed a question (an obscenely difficult and obscure word problem involving the physics of some rare creatures walking up slippery ramps), to which we obviously had no answer. But it occurred to Strontium that he <em>never</em> would have asked his door to present so banal a safeguard to his own tower, so instead of answering the question, he threatened to blast the door open unless it opened for him. It obliged.</p><p></p><p>Facing us in the “foyer” of the tower was the creature Xen, who had previously warned us not to intrude upon Zacris’s property. Nothing we could say or do could convince it that Strontium and Zacris were the same person, so it attacked us before we even had a chance to step inside. A brief and fairly easy battle followed, and an interesting thing occurred afterward: little homunculi skittered up and carried Xen’s smashed-up warforged body upstairs. </p><p></p><p>I don’t have much interesting to say about this fight; it was short and to the point. Our strikers pretty much chopped, blasted and stabbed the heck out of Xen in 2 or 3 rounds. Piratecat tells me Xen was a modified Corroded Helmed Horror – a Level 11 soldier – with beefed-up hit points and an added fireball attack. One thing I’ll note about that last one: 4e fireball may be a disappointment to many, but when you’re 8 squares away from your enemies, and all seven of them are clustered together on an elevator platform, it’s pretty devastating. </p><p></p><p>(Another note: had we failed the skill challenge involving the mirrors, we would have been facing the tower guardian, an Industrial Automaton, which is a level 12 solo brute. Glad to have missed that one!)</p><p></p><p>After dispatching Xen, we went level by level and room by room, always upward, through the tower. We found a throne room, guest rooms, Zacris’s personal meditation room, and a treasure room. Stron sat upon the throne and found it preternaturally comfortable. Cobalt tried sitting on it too, on a whim, and it physically expelled him at great speed, smashing his face into the wall opposite. </p><p></p><p>And the treasure vault – ah, yes. Two million gold pieces worth of loot in a single large room. A room that we can freely walk into, and in which we can pick up, examine, bath in, and ogle all of the coins, jewels, etc. But Stron was able to detect a magical effect in the doorway, that would eradicate anyone foolish enough to <em>remove</em> treasure, without first solving some gruesomely complex mental riddle. (We also tried throwing treasure out of the room, but items so tossed vanished at the doorway, and then dropped back in from somewhere near the ceiling.) So, yes, we have an enormous treasure horde, which we have no way of getting out of the room, let alone spending.</p><p></p><p>Thanks, Piratecat!</p><p></p><p>The topmost level of the tower was full of scuttling homunculi, attending to heaps of trashed mechanical devices and creatures – everything that had broken down in the past few centuries. Xen’s body was there, deposited without ceremony. There was a trap-door onto the roof of the tower, which we took. The view from the tower-top, looking out over the capital city of Capria, was breathtaking.</p><p></p><p>Thunder rolled through the sky. It had been doing so since before we entered the tower, which was only odd in that the Emperor had apparently outlawed thunder some time ago. And while we stood atop the tower of Inquisitor Zacris, perhaps the most feared public figure in the history of the Empire, a bell began to chime somewhere out in the city. </p><p></p><p>It was the bell that only chimes when the Emperor has died, and while it sounded, parts of the city crumbled to ruin. Every edifice that used divine magic in its construction – including the main Church of Caprios and the Emperor’s Palace – collapsed as we watched. Screams and shouts echoed through the avenues of Capria. Smoke rose from a dozen scattered locations. And we all had the same thought: the Emperor was probably killed by Oak, the famous assassin that Bramble had unknowingly ushered into the kingdom.</p><p></p><p>Welcome to Paragon Tier!</p><p></p><p>* We had seven in the party, since a guest player was in attendance. He was playing a quiet, nervous ex-burglar named Ratty.</p></blockquote><p></p>
[QUOTE="Sagiro, post: 5462931, member: 726"] Run #52 was last Thursday, and marked the end of Heroic Tier in particularly fine fashion. From the available written clues, we figured out how to access Inquisitor Zacris’s tower, but it wasn’t trivial. We first purchased seven large mirrors, and then headed to the edge of the killing zone that surrounded the tower. You may recall that there’s a single circle of safe (we hoped!) space in the center of the death zone. Strontium used Arcane Gate and we all stepped through, teleporting into the safety circle. The good news was, we all seemed to be protected there; no one was getting flayed alive. The bad news was, the moment we arrived, the tower started to “unpack” itself into the enormous golem creature from which we had previously fled. At Stron’s urging, we held the mirrors up in a circle, while he called up on the being “dread Ysid.” Seven eyes appeared, one in each of the mirrors, and now it simply remained to get them properly aligned before the tower-golem annihilated us. Because we were each* holding a mirror, [i]everyone[/i] had to make Arcana checks (or Thievery checks) to get the mirrors aligned. We barely made it, and with the golem about to lower the boom (i.e. its huge anvil fist), the mirrors were locked in, light flashed amongst them, and the golem/tower reset to its harmless mode. Immediately following, the circle we were standing in became a platform, lifting us into the air until we hovered in front of a locked door into the tower. The door itself animated and posed a question (an obscenely difficult and obscure word problem involving the physics of some rare creatures walking up slippery ramps), to which we obviously had no answer. But it occurred to Strontium that he [i]never[/i] would have asked his door to present so banal a safeguard to his own tower, so instead of answering the question, he threatened to blast the door open unless it opened for him. It obliged. Facing us in the “foyer” of the tower was the creature Xen, who had previously warned us not to intrude upon Zacris’s property. Nothing we could say or do could convince it that Strontium and Zacris were the same person, so it attacked us before we even had a chance to step inside. A brief and fairly easy battle followed, and an interesting thing occurred afterward: little homunculi skittered up and carried Xen’s smashed-up warforged body upstairs. I don’t have much interesting to say about this fight; it was short and to the point. Our strikers pretty much chopped, blasted and stabbed the heck out of Xen in 2 or 3 rounds. Piratecat tells me Xen was a modified Corroded Helmed Horror – a Level 11 soldier – with beefed-up hit points and an added fireball attack. One thing I’ll note about that last one: 4e fireball may be a disappointment to many, but when you’re 8 squares away from your enemies, and all seven of them are clustered together on an elevator platform, it’s pretty devastating. (Another note: had we failed the skill challenge involving the mirrors, we would have been facing the tower guardian, an Industrial Automaton, which is a level 12 solo brute. Glad to have missed that one!) After dispatching Xen, we went level by level and room by room, always upward, through the tower. We found a throne room, guest rooms, Zacris’s personal meditation room, and a treasure room. Stron sat upon the throne and found it preternaturally comfortable. Cobalt tried sitting on it too, on a whim, and it physically expelled him at great speed, smashing his face into the wall opposite. And the treasure vault – ah, yes. Two million gold pieces worth of loot in a single large room. A room that we can freely walk into, and in which we can pick up, examine, bath in, and ogle all of the coins, jewels, etc. But Stron was able to detect a magical effect in the doorway, that would eradicate anyone foolish enough to [i]remove[/i] treasure, without first solving some gruesomely complex mental riddle. (We also tried throwing treasure out of the room, but items so tossed vanished at the doorway, and then dropped back in from somewhere near the ceiling.) So, yes, we have an enormous treasure horde, which we have no way of getting out of the room, let alone spending. Thanks, Piratecat! The topmost level of the tower was full of scuttling homunculi, attending to heaps of trashed mechanical devices and creatures – everything that had broken down in the past few centuries. Xen’s body was there, deposited without ceremony. There was a trap-door onto the roof of the tower, which we took. The view from the tower-top, looking out over the capital city of Capria, was breathtaking. Thunder rolled through the sky. It had been doing so since before we entered the tower, which was only odd in that the Emperor had apparently outlawed thunder some time ago. And while we stood atop the tower of Inquisitor Zacris, perhaps the most feared public figure in the history of the Empire, a bell began to chime somewhere out in the city. It was the bell that only chimes when the Emperor has died, and while it sounded, parts of the city crumbled to ruin. Every edifice that used divine magic in its construction – including the main Church of Caprios and the Emperor’s Palace – collapsed as we watched. Screams and shouts echoed through the avenues of Capria. Smoke rose from a dozen scattered locations. And we all had the same thought: the Emperor was probably killed by Oak, the famous assassin that Bramble had unknowingly ushered into the kingdom. Welcome to Paragon Tier! * We had seven in the party, since a guest player was in attendance. He was playing a quiet, nervous ex-burglar named Ratty. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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