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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Running player commentary on Sanzuo's 4e Dark Sun campaign
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<blockquote data-quote="Iron Sky" data-source="post: 5357664" data-attributes="member: 60965"><p>(Almost) anything in the Character Builder is legal for us. The few exceptions are extremely setting specific material such as Spellscars, Forgotten Realm, Scales of War, and Eberron backgrounds, etc.</p><p></p><p>Jak is (was) a Minotaur Gladiator Seeker (Primal Controller, PHB 2), Jinn is a Half-elf Noble Adept Ardent(Psionic Leader, PHB 3). Things like our Themes, defiling, and weapon-breakage rules are Dark Sun-specific material found in the Dark Sun Campaign Setting Guide. Gladiator is a theme, as are Jinn and Kyden's Noble Adept, Thoon's Nomad, and Ackbar's Desert Trader.</p><p></p><p>If there's other non-core rules that we're using, I'd be curious to know what they are. Aside from "dramatic leveling" I wasn't aware of any general house rules, though some fights might have special rules to make them more interesting. Generally, we play our 4e pretty RAW.</p><p></p><p>As for Seeker/Ardent powers, if you have CB, you can look them up pretty easy by making a level 1 version of those characters. If not, check the sblocks below.</p><p></p><p>[sblock=Jak's (Seeker) powers]<span style="color: DarkGreen"><strong>Harrier's Strike</strong></span> (target takes extra damage if it doesn't move 2+ squares during it's turn)</p><p><span style="color: DarkGreen"><strong>Stinging Swarm</strong></span> (target and all enemies adjacent take -2 to attacks)</p><p><span style="color: Red"><strong>Possessing Spirits</strong></span> (hit one enemy, they make MBA against an ally, if that hits, both dazed)</p><p><span style="color: Red"><strong>Disruptive Advance</strong></span> (Gladiator power, hit an enemy, push them, they and adj. enemies are slowed)<span style="color: Gray"><strong></strong></span></p><p><span style="color: Gray"><strong><span style="color: Red">Guardian Spirits? </span></strong><span style="color: Red"><span style="color: White">(not sure on this one's name, lvl 2 utility that gives him minor DR for a round)</span></span></span></p><p><span style="color: Gray"><span style="color: Red"><span style="color: White"></span></span></span><strong><span style="color: Gray">Swarming Bats</span></strong> (area burst 2 for damage and creates a movable swarm of bats that are difficult terrain and enemies grant CA while within)[/sblock]</p><p></p><p>[sblock=Jinn's (Ardent) powers]<span style="color: DarkGreen"><strong>Energizing Strike</strong></span> (grant ally decent chunk of temps, augment it to make it heal for real)</p><p><span style="color: DarkGreen"><strong>Demoralizing Strike</strong></span> (enemy takes penalty to hit, augment it to make it a close-burst 1)</p><p><span style="color: Red"><strong>Adept's Surge</strong></span> (Noble Adept power, raise self or ally's d20 roll by a bit, more with augment)</p><p><span style="color: Gray"><strong>Endurance Skill Utility 2</strong></span> (I forget this one's name too. He can use it when he second winds to give allies a huge chunk of temps (- ike, around at/around our bloodied values huge).</p><p><span style="color: Gray"><strong>Some-Daily-Whose-Name-I-Forget </strong></span>(He's only used it once... hit an enemy and buff adjacent allies somehow?)[/sblock]</p><p></p><p>As for the tembo, we're all powergamers (at least, we are as of 4e, before that most of us weren't - 4e makes it so much easier!) Decently op characters + decently op tactics + plenty of heals made it survivable.</p><p></p><p>Anyway, glad you're getting something out of it. Good luck with your upcoming Dark Sun game!</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5357664, member: 60965"] (Almost) anything in the Character Builder is legal for us. The few exceptions are extremely setting specific material such as Spellscars, Forgotten Realm, Scales of War, and Eberron backgrounds, etc. Jak is (was) a Minotaur Gladiator Seeker (Primal Controller, PHB 2), Jinn is a Half-elf Noble Adept Ardent(Psionic Leader, PHB 3). Things like our Themes, defiling, and weapon-breakage rules are Dark Sun-specific material found in the Dark Sun Campaign Setting Guide. Gladiator is a theme, as are Jinn and Kyden's Noble Adept, Thoon's Nomad, and Ackbar's Desert Trader. If there's other non-core rules that we're using, I'd be curious to know what they are. Aside from "dramatic leveling" I wasn't aware of any general house rules, though some fights might have special rules to make them more interesting. Generally, we play our 4e pretty RAW. As for Seeker/Ardent powers, if you have CB, you can look them up pretty easy by making a level 1 version of those characters. If not, check the sblocks below. [sblock=Jak's (Seeker) powers][COLOR=DarkGreen][B]Harrier's Strike[/B][/COLOR] (target takes extra damage if it doesn't move 2+ squares during it's turn) [COLOR=DarkGreen][B]Stinging Swarm[/B][/COLOR] (target and all enemies adjacent take -2 to attacks) [COLOR=Red][B]Possessing Spirits[/B][/COLOR] (hit one enemy, they make MBA against an ally, if that hits, both dazed) [COLOR=Red][B]Disruptive Advance[/B][/COLOR] (Gladiator power, hit an enemy, push them, they and adj. enemies are slowed)[COLOR=Gray][B] [COLOR=Red]Guardian Spirits? [/COLOR][/B][COLOR=Red][COLOR=White](not sure on this one's name, lvl 2 utility that gives him minor DR for a round) [/COLOR][/COLOR][/COLOR][B][COLOR=Gray]Swarming Bats[/COLOR][/B] (area burst 2 for damage and creates a movable swarm of bats that are difficult terrain and enemies grant CA while within)[/sblock] [sblock=Jinn's (Ardent) powers][COLOR=DarkGreen][B]Energizing Strike[/B][/COLOR] (grant ally decent chunk of temps, augment it to make it heal for real) [COLOR=DarkGreen][B]Demoralizing Strike[/B][/COLOR] (enemy takes penalty to hit, augment it to make it a close-burst 1) [COLOR=Red][B]Adept's Surge[/B][/COLOR] (Noble Adept power, raise self or ally's d20 roll by a bit, more with augment) [COLOR=Gray][B]Endurance Skill Utility 2[/B][/COLOR] (I forget this one's name too. He can use it when he second winds to give allies a huge chunk of temps (- ike, around at/around our bloodied values huge). [COLOR=Gray][B]Some-Daily-Whose-Name-I-Forget [/B][/COLOR](He's only used it once... hit an enemy and buff adjacent allies somehow?)[/sblock] As for the tembo, we're all powergamers (at least, we are as of 4e, before that most of us weren't - 4e makes it so much easier!) Decently op characters + decently op tactics + plenty of heals made it survivable. Anyway, glad you're getting something out of it. Good luck with your upcoming Dark Sun game! [/QUOTE]
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