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Running player commentary on Sanzuo's 4e Dark Sun campaign
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<blockquote data-quote="Iron Sky" data-source="post: 5363526" data-attributes="member: 60965"><p>Tonight's session was a small group and a short session, thanks to Gilneas and Thoon heading out to Halloween parties and Sanzuo(DM) having to work late.</p><p></p><p>This session started with us being awakened by cries of "prepare to repel boarders!"</p><p></p><p>Running up onto the deck, we braced ourselves, staring out into the billowing clouds of silt dust. A few seconds later, we heard scrabbling on the side of the ship as something climbed and small halfling-sized lizards began assaulting as a two sand skiffs appeared out of the dust clouds on either side of our ship.</p><p></p><p>Notes about the fight:</p><p>*Eberk the Battlemind kicked butt - literally. His first attack out of the gate (Bull's Strength) sent one of the enemies flying over the railing into the silt.</p><p>*The little buggers were nasty - the blowdart ones had a massive poison damage attack and the ones that were assaulting had reach and an encounter-bloodied ability that did IMMENSE damage (in the 20s when some of us still have HP in the 20s) <em>and</em> gave vulnerable 5 damage to the person they just owned.</p><p>*Eberk went down in round 1(immediately brought back up by Kyden's <span style="color: Gray"><strong>Fearless Rescue</strong></span>), Thoon in round 2, Kyden in round 2 right before his turn(and then rolled a NAT20 on his death save).</p><p>*Kyden rolled a natural 1 on said <span style="color: Gray"><strong>Fearless Rescue</strong></span>, risking breaking his magical sword to reroll (magical/metal weapons only break on a 1-5 on the rerolled attack) - and it paid off! 14 rolled +10 is a hit! Whew.</p><p>*At the end of round 2, there were 4 of us(+Walter) with 2 of us down, 5 non-combatant crew members vs 6 of them with dart guns and 6 with bone spears (no minions).</p><p>*At the start of round 3, a surprise! Tentacles suddenly appear out of the silt and yank four of the six blow-gun silt runners out of their skiffs. The surviving enemies on the skiffs freak out, veered off into the silt clouds, and were dragged down by tentacles before they passed out of sight. That's the good news. The bad news is it also took one of our crew and Thoon.</p><p>*At the start of round 4, a huge beast ("a large bulbous rocky mound with a huge mouth full of sharp teeth") rose up and rammed the side of the ship, knocking Walter, most of the crew and most of the enemies off the side of the ship.</p><p>*Eberk promptly CRIT it with <span style="color: Gray"><strong>Aspect of Elevated Harmony</strong></span>, doing 28 damage (in addition to giving himself another augment ability and some temps).</p><p>*Kyden's <span style="color: DarkGreen">Inevitable Wave</span> charge attack missed on a 24... to worried looks all around.</p><p>*Our boat then smashed into a rock, hurling us off into the silt as the horrible beast pulled our ship apart...</p><p></p><p>Combat ends.</p><p></p><p>Jinn, using his randomly rolled wild psychic power that let him walk across silt as though it were land, pulled Eberk and Kyden aboard one of our attacker's little skiffs and Skitch, one of our Erdlus, also somehow managed to "swim" up to it, though missing half the food packed in his bags. Our Edlu Breng is gone.</p><p></p><p>The skiff drifted for hours, then ran aground near what looked like solid land. Holding onto its sides, we struggled to haul it through the sands (hard work, but it would have been harder without it since Silt isn't buoyant...), eventually reaching solid land in sight of a towering range of mountains. We scrambled towards the mountains until dark, then made camp, rolling up a Complexity 1 Nature skill challenge to attempt to make the camp secure and hidden. Kyden and Jinn assisted (with our +0/+1 Nature checks) to aid the primary Eberk's +3 Nature. Result, 3s/2f, final roll, finally made it, with a bit of assistance from our <span style="color: Red"><strong>Adept's Surges</strong></span>(since all 3 of us are the Noble Adept theme).</p><p></p><p>The next day, Obsidian Skill Challenge to attempt to survive and find our way... somewhere, anywhere! </p><p></p><p>*Round 1: Two Athletics to scramble over the rocks and climb to high places looking for traces of civilization (both fail, both lose surges), Endurance to survive the heat (success).</p><p>*Round 2: Later that day; a History check to remember the maps we looked at way back in Tyr(success, thanks to <span style="color: Red"><strong>Adept's Surge</strong></span>), a Diplomacy to keep spirits up(success), Endurance to survive the mid-day heat(fail, surge lost). The History check placed us on a "little" stretch of unnamed mountains in the midst of the Estuary of the Forked Tongue - good news, we're not too far off course, bad news, they're unnamed because there's no recorded civilization on them and they are surrounded by Silt.</p><p>*Round 3: As the day grew late; Athletics (success) to lead the way South as Kyden's memory (previous History check) indicated it had the shortest stretch of Silt on the way to a caravan route, Endurance to keep up (success), Nature to try to find any scraps of food or water(fail, surge lost).</p><p></p><p>Result: Kyden down a surge, Eberk down 3. We also found an abandoned(?) yurt! After settling in, we spotted a robed figure outside, who began talking to us in Draconic - a language known (thanks to a 24 History check) to be the language of the Dray(Dragonborn), silt runners(the lizard things we fought in the Silt), and Arcane users(Defilers!) Thankfully, when the figure removed its hood, it turned out to be a Dray.</p><p></p><p>As it didn't seem to be hostile, we followed it deep into the mountains to a secluded bone-and-fur hut. After much pantomiming and drawing maps in the sand(and some Insight checks), we learned we were on the southern end of the mountain chain Kyden thought we were on not too far from the oasis of Grak's Pool. The price for her leading us there was going someplace further north up the mountain chain and killing something(s) that live there (at least, we're pretty sure that's what she meant - we hoped we didn't misinterpret and end up finding we massacred her family).</p><p></p><p>Next day, killing time! A few hours of travel north and we find some ugly giantish brutes(Eberk's player called them "bat-faced bugbears" after Sanzuo popped a picture of them up on the TV) trying to kill us - hooray (hopefully these are them). <span style="color: Gray"><strong>Adaptive Stratagem</strong></span> to get us a decent initiative and battle is joined.</p><p></p><p>The fight wasn't too bad, none of us even went down - though Eberk went bloodied once and Jinn twice. The fight was easy enough, in fact, that we figured it couldn't have been what the Dray sent us to kill and continued on north(though Kyden took one of their heads, just in case).</p><p></p><p>On to a huge, carved, and seemingly ancient cave, decorated with an abundance of humanoid skulls. We head in and...</p><p></p><p>Session over.</p><p></p><p><strong>Quotes from the night:</strong></p><p><strong></strong>"You find a root sticking out from amidst the rocks, you think it might be edible." "And it thinks the same of me."</p><p>"I draw the universal symbol of an oasis - a pictogram of someone <em>not</em> dying."</p><p>"You see a Dray, you think it's a female." "I check its cloaca."</p><p>"The skulls are a clear sign to stay out." "Good thing we don't know how to read."</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5363526, member: 60965"] Tonight's session was a small group and a short session, thanks to Gilneas and Thoon heading out to Halloween parties and Sanzuo(DM) having to work late. This session started with us being awakened by cries of "prepare to repel boarders!" Running up onto the deck, we braced ourselves, staring out into the billowing clouds of silt dust. A few seconds later, we heard scrabbling on the side of the ship as something climbed and small halfling-sized lizards began assaulting as a two sand skiffs appeared out of the dust clouds on either side of our ship. Notes about the fight: *Eberk the Battlemind kicked butt - literally. His first attack out of the gate (Bull's Strength) sent one of the enemies flying over the railing into the silt. *The little buggers were nasty - the blowdart ones had a massive poison damage attack and the ones that were assaulting had reach and an encounter-bloodied ability that did IMMENSE damage (in the 20s when some of us still have HP in the 20s) [I]and[/I] gave vulnerable 5 damage to the person they just owned. *Eberk went down in round 1(immediately brought back up by Kyden's [COLOR=Gray][B]Fearless Rescue[/B][/COLOR]), Thoon in round 2, Kyden in round 2 right before his turn(and then rolled a NAT20 on his death save). *Kyden rolled a natural 1 on said [COLOR=Gray][B]Fearless Rescue[/B][/COLOR], risking breaking his magical sword to reroll (magical/metal weapons only break on a 1-5 on the rerolled attack) - and it paid off! 14 rolled +10 is a hit! Whew. *At the end of round 2, there were 4 of us(+Walter) with 2 of us down, 5 non-combatant crew members vs 6 of them with dart guns and 6 with bone spears (no minions). *At the start of round 3, a surprise! Tentacles suddenly appear out of the silt and yank four of the six blow-gun silt runners out of their skiffs. The surviving enemies on the skiffs freak out, veered off into the silt clouds, and were dragged down by tentacles before they passed out of sight. That's the good news. The bad news is it also took one of our crew and Thoon. *At the start of round 4, a huge beast ("a large bulbous rocky mound with a huge mouth full of sharp teeth") rose up and rammed the side of the ship, knocking Walter, most of the crew and most of the enemies off the side of the ship. *Eberk promptly CRIT it with [COLOR=Gray][B]Aspect of Elevated Harmony[/B][/COLOR], doing 28 damage (in addition to giving himself another augment ability and some temps). *Kyden's [COLOR=DarkGreen]Inevitable Wave[/COLOR] charge attack missed on a 24... to worried looks all around. *Our boat then smashed into a rock, hurling us off into the silt as the horrible beast pulled our ship apart... Combat ends. Jinn, using his randomly rolled wild psychic power that let him walk across silt as though it were land, pulled Eberk and Kyden aboard one of our attacker's little skiffs and Skitch, one of our Erdlus, also somehow managed to "swim" up to it, though missing half the food packed in his bags. Our Edlu Breng is gone. The skiff drifted for hours, then ran aground near what looked like solid land. Holding onto its sides, we struggled to haul it through the sands (hard work, but it would have been harder without it since Silt isn't buoyant...), eventually reaching solid land in sight of a towering range of mountains. We scrambled towards the mountains until dark, then made camp, rolling up a Complexity 1 Nature skill challenge to attempt to make the camp secure and hidden. Kyden and Jinn assisted (with our +0/+1 Nature checks) to aid the primary Eberk's +3 Nature. Result, 3s/2f, final roll, finally made it, with a bit of assistance from our [COLOR=Red][B]Adept's Surges[/B][/COLOR](since all 3 of us are the Noble Adept theme). The next day, Obsidian Skill Challenge to attempt to survive and find our way... somewhere, anywhere! *Round 1: Two Athletics to scramble over the rocks and climb to high places looking for traces of civilization (both fail, both lose surges), Endurance to survive the heat (success). *Round 2: Later that day; a History check to remember the maps we looked at way back in Tyr(success, thanks to [COLOR=Red][B]Adept's Surge[/B][/COLOR]), a Diplomacy to keep spirits up(success), Endurance to survive the mid-day heat(fail, surge lost). The History check placed us on a "little" stretch of unnamed mountains in the midst of the Estuary of the Forked Tongue - good news, we're not too far off course, bad news, they're unnamed because there's no recorded civilization on them and they are surrounded by Silt. *Round 3: As the day grew late; Athletics (success) to lead the way South as Kyden's memory (previous History check) indicated it had the shortest stretch of Silt on the way to a caravan route, Endurance to keep up (success), Nature to try to find any scraps of food or water(fail, surge lost). Result: Kyden down a surge, Eberk down 3. We also found an abandoned(?) yurt! After settling in, we spotted a robed figure outside, who began talking to us in Draconic - a language known (thanks to a 24 History check) to be the language of the Dray(Dragonborn), silt runners(the lizard things we fought in the Silt), and Arcane users(Defilers!) Thankfully, when the figure removed its hood, it turned out to be a Dray. As it didn't seem to be hostile, we followed it deep into the mountains to a secluded bone-and-fur hut. After much pantomiming and drawing maps in the sand(and some Insight checks), we learned we were on the southern end of the mountain chain Kyden thought we were on not too far from the oasis of Grak's Pool. The price for her leading us there was going someplace further north up the mountain chain and killing something(s) that live there (at least, we're pretty sure that's what she meant - we hoped we didn't misinterpret and end up finding we massacred her family). Next day, killing time! A few hours of travel north and we find some ugly giantish brutes(Eberk's player called them "bat-faced bugbears" after Sanzuo popped a picture of them up on the TV) trying to kill us - hooray (hopefully these are them). [COLOR=Gray][B]Adaptive Stratagem[/B][/COLOR] to get us a decent initiative and battle is joined. The fight wasn't too bad, none of us even went down - though Eberk went bloodied once and Jinn twice. The fight was easy enough, in fact, that we figured it couldn't have been what the Dray sent us to kill and continued on north(though Kyden took one of their heads, just in case). On to a huge, carved, and seemingly ancient cave, decorated with an abundance of humanoid skulls. We head in and... Session over. [B]Quotes from the night: [/B]"You find a root sticking out from amidst the rocks, you think it might be edible." "And it thinks the same of me." "I draw the universal symbol of an oasis - a pictogram of someone [I]not[/I] dying." "You see a Dray, you think it's a female." "I check its cloaca." "The skulls are a clear sign to stay out." "Good thing we don't know how to read." [/QUOTE]
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