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Running player commentary on Sanzuo's 4e Dark Sun campaign
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<blockquote data-quote="Iron Sky" data-source="post: 5416915" data-attributes="member: 60965"><p><strong>Session 12</strong></p><p></p><p>We started out where we left off in the ziggurat, immediately assaulted by waves of zombies that we bottle-necked in the 2x4 corridor leading into the top of the ziggurat. Thanks in large part to Kyden's three crits in a row(these zombies dying instantly to crits) we held off the first two waves (two zombies, then 4 zombies) and braced for more.</p><p></p><p>We interrupt this combat for a brief level 4 snapshot of the "core" three: Eberk, Kyden, and Jinn.</p><p></p><p>Eberk is a pushy Battlemind, focusing on push-and-prone Bull's Strength - which he can't do optimally until we get him a spear. He's got 50hp, 22 AC, 17 Fort/Ref/Will.</p><p></p><p>Kyden is a "reactive critlord" Warlord, having only reaction/interrupt encounters and dailies and constant use 19-20 crit range Viper's Strike. He's got 38hp, 19 AC/Fort, 17 Ref, 16 Will.</p><p></p><p>Jinn is a heal/THP focused Ardent, focusing on powers that let him heal and using Energizing Strike constantly for 7 THP to an ally. He has 43hp, 19 AC, 13 Fort, 17 Ref, 19 Will.</p><p></p><p>Back to the battle: the next wave came, this time 8 of them, followed closely by a Mage Wight. Jinn unleashed his Dilettante Burning Spray followed immediately by Eberk's 2PP Bull's Strength.</p><p></p><p>In spite of the massive damage we were unloading, Kyden only had 2 surges left and was getting hammered, planning to pull back and play Lazy Warlord only to be immobilized on the front lines by the Mage Wight. Thankfully, Jinn hit with a Focusing Strike, granting Kyden a save - that he only made thanks to Adept's Surge shenanigans/</p><p></p><p>Perhaps foolishly, Kyden moved back up after a round of lazy warlord, only to crit the marked zombie and expose himself to attack again. Fortunately, the zombie that moved up to replace the one Kyden dropped miss. After we'd dropped 6 of the 8, the Mage Wight charged in to join the melee, only to roll miserably and have even less effect than it was having at range.</p><p></p><p>We were down to the Wight and one zombie when another wave poured in, 2 more zombies and a pile of skeletons carrying with armloads of random debris that they started throwing at us. Eberk took it all in stride, withering it with Iron Fist's 2 DR and constant 7 THP from Jinn and Kyden rolled Viper's Strike crit #5 of the fight to finish the Wight.</p><p></p><p>Eberk continued to stand up to all the punishment the dead could throw at them and Kyden rolled crit #6 to drop on that managed to slip past Eberk. By the end of round 13, we'd killed 14 zombies and a mage wight and no-one was bloodied. Looking pretty good but no end of the dead in sight.</p><p></p><p>Round 15, 8 skeletons and a zombie that started throwing pieces of itself at us. Fortunately, we got reinforcements too, with Thoon's player showing up, Thoon and Walter emerging from the depths of the ziggurat and immediately catching a Direct the Strike from Kyden, then dropping his AoE Covering Volley to damage some of the skeletons that were throwing things from the back.</p><p></p><p>Round 18, after Thoon dealed out 43 damage with a Two-Fanged strike to a skeleton and another was dropped by Jinn, another flingy zombie showed up to join the fight and I finally noticed that the giant obsidian obelisk in the center of the room could be big enough to block the entrance. Kyden ordered everyone to fall back into the room and started slamming into the obelisk to knock it over, discovering it was going to be DC21, 4 successes before 3 failures.</p><p></p><p>Round 23, with the party out of heals, encounters, dailies, and Eberk at 6hp, Kyden finally knocked the obelisk over and two rounds later we had shoved the obelisk into the opening, sealing us and a handful of undead in the obelisk.</p><p></p><p>Round 26 the battle finally ended, with a skill challenge to jam the obelisk tight and jam stuff around the edges to keep in place so we didn't have to stay awake holding it in place against the press of undead outside all night.</p><p></p><p>One of my buddies from out of town and his GF showed up trying and we tried to make them some essentials characters, but the Wizards CB kept locking up, then only printed the first 2.2 pages and wouldn't print any more than that, so we played a game of the Castle Ravenloft boardgame and some Gamma World.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5416915, member: 60965"] [B]Session 12[/B] We started out where we left off in the ziggurat, immediately assaulted by waves of zombies that we bottle-necked in the 2x4 corridor leading into the top of the ziggurat. Thanks in large part to Kyden's three crits in a row(these zombies dying instantly to crits) we held off the first two waves (two zombies, then 4 zombies) and braced for more. We interrupt this combat for a brief level 4 snapshot of the "core" three: Eberk, Kyden, and Jinn. Eberk is a pushy Battlemind, focusing on push-and-prone Bull's Strength - which he can't do optimally until we get him a spear. He's got 50hp, 22 AC, 17 Fort/Ref/Will. Kyden is a "reactive critlord" Warlord, having only reaction/interrupt encounters and dailies and constant use 19-20 crit range Viper's Strike. He's got 38hp, 19 AC/Fort, 17 Ref, 16 Will. Jinn is a heal/THP focused Ardent, focusing on powers that let him heal and using Energizing Strike constantly for 7 THP to an ally. He has 43hp, 19 AC, 13 Fort, 17 Ref, 19 Will. Back to the battle: the next wave came, this time 8 of them, followed closely by a Mage Wight. Jinn unleashed his Dilettante Burning Spray followed immediately by Eberk's 2PP Bull's Strength. In spite of the massive damage we were unloading, Kyden only had 2 surges left and was getting hammered, planning to pull back and play Lazy Warlord only to be immobilized on the front lines by the Mage Wight. Thankfully, Jinn hit with a Focusing Strike, granting Kyden a save - that he only made thanks to Adept's Surge shenanigans/ Perhaps foolishly, Kyden moved back up after a round of lazy warlord, only to crit the marked zombie and expose himself to attack again. Fortunately, the zombie that moved up to replace the one Kyden dropped miss. After we'd dropped 6 of the 8, the Mage Wight charged in to join the melee, only to roll miserably and have even less effect than it was having at range. We were down to the Wight and one zombie when another wave poured in, 2 more zombies and a pile of skeletons carrying with armloads of random debris that they started throwing at us. Eberk took it all in stride, withering it with Iron Fist's 2 DR and constant 7 THP from Jinn and Kyden rolled Viper's Strike crit #5 of the fight to finish the Wight. Eberk continued to stand up to all the punishment the dead could throw at them and Kyden rolled crit #6 to drop on that managed to slip past Eberk. By the end of round 13, we'd killed 14 zombies and a mage wight and no-one was bloodied. Looking pretty good but no end of the dead in sight. Round 15, 8 skeletons and a zombie that started throwing pieces of itself at us. Fortunately, we got reinforcements too, with Thoon's player showing up, Thoon and Walter emerging from the depths of the ziggurat and immediately catching a Direct the Strike from Kyden, then dropping his AoE Covering Volley to damage some of the skeletons that were throwing things from the back. Round 18, after Thoon dealed out 43 damage with a Two-Fanged strike to a skeleton and another was dropped by Jinn, another flingy zombie showed up to join the fight and I finally noticed that the giant obsidian obelisk in the center of the room could be big enough to block the entrance. Kyden ordered everyone to fall back into the room and started slamming into the obelisk to knock it over, discovering it was going to be DC21, 4 successes before 3 failures. Round 23, with the party out of heals, encounters, dailies, and Eberk at 6hp, Kyden finally knocked the obelisk over and two rounds later we had shoved the obelisk into the opening, sealing us and a handful of undead in the obelisk. Round 26 the battle finally ended, with a skill challenge to jam the obelisk tight and jam stuff around the edges to keep in place so we didn't have to stay awake holding it in place against the press of undead outside all night. One of my buddies from out of town and his GF showed up trying and we tried to make them some essentials characters, but the Wizards CB kept locking up, then only printed the first 2.2 pages and wouldn't print any more than that, so we played a game of the Castle Ravenloft boardgame and some Gamma World. [/QUOTE]
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