Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Running RPG games in historical or hard science-fiction settings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 7598764" data-attributes="member: 6796661"><p>I've mainly skimmed through it. But what I love AND what scares me is they have a section on space flight that goes into velocity; thrust and mass; mass, spin, and thrust gravity; Rocketry and the Epstein Drive; Apoapsis and Periapsis; Circularizing Orbit; Hohmann Transfers; Brachistochrone Trajectories and Hard Burns; thrust to weight ratio; system communication and travel times.</p><p></p><p>Now, they are hardly going into deep dives on any of these subjects. Also, the actual game mechanics are easy and travel and comm times just need a table reference. But I play with engineers and military guys who'll catch misuse of terms, which is why I'd rather bake challenges of the science into the game, as long as they don't become too disruptive. </p><p></p><p>The rules do not specifically address issues related to understanding the setting or science beyond a couple paragraphs in the "The Final Call" section, which addresses how the GM's decision is the final call and this is mostly regarding not worrying about getting every rule right all the time. </p><p></p><p>The rule do, however, address dealing with canon:</p><p></p><p></p><p></p><p>Pretty obvious advice. I think I would take the middle route. If I ignore canon all together, am I really running a game that the players will think of as "The Expanse." On the other hand, I'm not great at remembering character names and other details from the shows. My preference is to acknowledge them, but set the game so that these characters and events are separated in time and space and that the PCs would only have heard some details of the most well known and reported events. </p><p></p><p></p><p></p><p>If I'm doing a one shot, or playing a long game, keeping until after the game is basically the same as GM fiat. I would rather give the players a very short period of time to prove their point or at least convince the table. If they do, they will get fortune or stunt points sufficient to change things.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7598764, member: 6796661"] I've mainly skimmed through it. But what I love AND what scares me is they have a section on space flight that goes into velocity; thrust and mass; mass, spin, and thrust gravity; Rocketry and the Epstein Drive; Apoapsis and Periapsis; Circularizing Orbit; Hohmann Transfers; Brachistochrone Trajectories and Hard Burns; thrust to weight ratio; system communication and travel times. Now, they are hardly going into deep dives on any of these subjects. Also, the actual game mechanics are easy and travel and comm times just need a table reference. But I play with engineers and military guys who'll catch misuse of terms, which is why I'd rather bake challenges of the science into the game, as long as they don't become too disruptive. The rules do not specifically address issues related to understanding the setting or science beyond a couple paragraphs in the "The Final Call" section, which addresses how the GM's decision is the final call and this is mostly regarding not worrying about getting every rule right all the time. The rule do, however, address dealing with canon: Pretty obvious advice. I think I would take the middle route. If I ignore canon all together, am I really running a game that the players will think of as "The Expanse." On the other hand, I'm not great at remembering character names and other details from the shows. My preference is to acknowledge them, but set the game so that these characters and events are separated in time and space and that the PCs would only have heard some details of the most well known and reported events. If I'm doing a one shot, or playing a long game, keeping until after the game is basically the same as GM fiat. I would rather give the players a very short period of time to prove their point or at least convince the table. If they do, they will get fortune or stunt points sufficient to change things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running RPG games in historical or hard science-fiction settings
Top