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Running Shadowrun in D&D 4E
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<blockquote data-quote="Nifft" data-source="post: 5397685" data-attributes="member: 6562"><p>Sure thing.</p><p></p><p>What I do is tell them to make a total of four <strong>Legwork</strong> rolls. Right now the rolls are labeled "Matrix" (includes hacking and covert datasearches), "Legal / Historical" (includes extraterritoriality borders and matters of public record), "Social" (includes contacts), and "Magic" (includes background count / aspecting). They <u>can</u> use Edge on these rolls, and they can use up to one contact per Legwork roll.</p><p></p><p>Record the successes of the four rolls. These successes are a measure of how good the PC's planning is. They are used for three things:</p><p></p><p>1/ Immediately give the PCs some info based on how well they rolled. This is either basic background info (if they rolled poorly) or info which pertains directly to their plan (if they have one and rolled well).</p><p></p><p>2/ During the run, any PC can spend these successes as auto-successes on checks relating to the run -- and they can apply these auto-successes <u>after</u> failing the check. For example, they're trying to pick a lock, and miss by two. The player declares that he's spending two points from the Social pool, and isn't it lucky that the secretary he seduced last night had this combination on a post-it in her purse. <strong>If you spend multiple points in this way, all points must be from the same pool.</strong></p><p></p><p>3/ During the run, any player can spend a success to make a <strong>minor declaration</strong>: he spends the point and dictates a minor environmental detail. Mechanically, this means you can spend a single Legwork success to gain a check when one would otherwise not be allowed. (You cannot declare details which would allow automatic success.) The best use for these are when you've got a general description which could go either way. For example:</p><p>-> "Does this scattered array of construction materials for the new arcology grant me cover from the drone's suppressive fire?"</p><p><em>Spend a point of Legwork and you tell me.</em></p><p>-> "Okay, it turns out these are the lobby's ceiling tiles, so they are reinforced with kevlar because of that regrettable robbery last year, when a valuable executive on the 5th floor was killed instantly by a stray bullet."</p><p><em>Cool, you dodge from cover to cover as you make your way to the exterior fence. Roll Reaction + Edge, please.</em></p><p></p><p>- - -</p><p></p><p>We've played a few sessions with this mechanism in place, and it works great, and the players like it. It's had its tires kicked on <strong>Dumpshock</strong> too.</p><p></p><p>However, in writing this it does look rather biased towards dice-pool rather than d20. Oh well. If you can make 4e feel like Shadowrun, perhaps you can adapt this too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5397685, member: 6562"] Sure thing. What I do is tell them to make a total of four [b]Legwork[/b] rolls. Right now the rolls are labeled "Matrix" (includes hacking and covert datasearches), "Legal / Historical" (includes extraterritoriality borders and matters of public record), "Social" (includes contacts), and "Magic" (includes background count / aspecting). They [u]can[/u] use Edge on these rolls, and they can use up to one contact per Legwork roll. Record the successes of the four rolls. These successes are a measure of how good the PC's planning is. They are used for three things: 1/ Immediately give the PCs some info based on how well they rolled. This is either basic background info (if they rolled poorly) or info which pertains directly to their plan (if they have one and rolled well). 2/ During the run, any PC can spend these successes as auto-successes on checks relating to the run -- and they can apply these auto-successes [u]after[/u] failing the check. For example, they're trying to pick a lock, and miss by two. The player declares that he's spending two points from the Social pool, and isn't it lucky that the secretary he seduced last night had this combination on a post-it in her purse. [b]If you spend multiple points in this way, all points must be from the same pool.[/b] 3/ During the run, any player can spend a success to make a [b]minor declaration[/b]: he spends the point and dictates a minor environmental detail. Mechanically, this means you can spend a single Legwork success to gain a check when one would otherwise not be allowed. (You cannot declare details which would allow automatic success.) The best use for these are when you've got a general description which could go either way. For example: -> "Does this scattered array of construction materials for the new arcology grant me cover from the drone's suppressive fire?" [i]Spend a point of Legwork and you tell me.[/i] -> "Okay, it turns out these are the lobby's ceiling tiles, so they are reinforced with kevlar because of that regrettable robbery last year, when a valuable executive on the 5th floor was killed instantly by a stray bullet." [i]Cool, you dodge from cover to cover as you make your way to the exterior fence. Roll Reaction + Edge, please.[/i] - - - We've played a few sessions with this mechanism in place, and it works great, and the players like it. It's had its tires kicked on [b]Dumpshock[/b] too. However, in writing this it does look rather biased towards dice-pool rather than d20. Oh well. If you can make 4e feel like Shadowrun, perhaps you can adapt this too. :) Cheers, -- N [/QUOTE]
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