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<blockquote data-quote="Ryujin" data-source="post: 5413941" data-attributes="member: 27897"><p>In previous editions I wouldn't make things like magic shops easy to find, nor particularly well stocked. The players might find an apothecary or herbalist, who could make basic things like healing potions for them, but items themselves were generally found or made (at great difficulty), not bought.</p><p></p><p>In 4e, given that the game requires a magic economy in original form, I permit items to be bought. The mechanics of item creation make such things trivial. A party member, who has the appropriate ritual, can make darned near anything up to his level in an hour. There are feats that would allow him to make things up to 2 levels higher. For this reason I threw the idea of controlling what items they buy out the window, though I do occasionally veto specific items.</p><p></p><p>As to the concept of treasure parcels, that's already handled in the game mechanics. The money, that they receive, is part of the parcel system and so doesn't need to be accounted for.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5413941, member: 27897"] In previous editions I wouldn't make things like magic shops easy to find, nor particularly well stocked. The players might find an apothecary or herbalist, who could make basic things like healing potions for them, but items themselves were generally found or made (at great difficulty), not bought. In 4e, given that the game requires a magic economy in original form, I permit items to be bought. The mechanics of item creation make such things trivial. A party member, who has the appropriate ritual, can make darned near anything up to his level in an hour. There are feats that would allow him to make things up to 2 levels higher. For this reason I threw the idea of controlling what items they buy out the window, though I do occasionally veto specific items. As to the concept of treasure parcels, that's already handled in the game mechanics. The money, that they receive, is part of the parcel system and so doesn't need to be accounted for. [/QUOTE]
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