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<blockquote data-quote="dragonwarriorfan" data-source="post: 5636465" data-attributes="member: 95060"><p>So I ran a 4e converted Strahd (down to level 11) and some of his powers were a bit confusing. He has three forms, but each has separate HP values. How do you handle HP tracking if he is switching between forms. I was thinking probably giving all forms the same HP for ease and tracking that way? This is important for the purpose of bloodied powers and/or reducing to 0.</p><p></p><p>The other question is with one of his powers: Strahd's Choking Fog. The power reads: "The burst creates a zone of poisonous vapors that lasts until the end of Strahd's next turn. A creature that enters the zone or that starts its turn in the zone takes 1d10+5 poison damage, and ongoing 5 poison damage (save ends)." He can sustain it minor or move by subbing his move and its and area burst 5 within 10.</p><p></p><p>My problem was the save ends. Does the save apply to just the ongoing, not the zone, or both? So if a PC finds himself inside, he takes 1d10+5 the first round, then gets a save at the end of his turn. If he succeeds, no ongoing the next round, but still 1d10+5 if he stays in or does that save also work for the 1d10+5? What if he is out of the fog for a round then reenters but has saved?</p><p></p><p>I'm sure there's a simple answer, but I'm very confused.</p></blockquote><p></p>
[QUOTE="dragonwarriorfan, post: 5636465, member: 95060"] So I ran a 4e converted Strahd (down to level 11) and some of his powers were a bit confusing. He has three forms, but each has separate HP values. How do you handle HP tracking if he is switching between forms. I was thinking probably giving all forms the same HP for ease and tracking that way? This is important for the purpose of bloodied powers and/or reducing to 0. The other question is with one of his powers: Strahd's Choking Fog. The power reads: "The burst creates a zone of poisonous vapors that lasts until the end of Strahd's next turn. A creature that enters the zone or that starts its turn in the zone takes 1d10+5 poison damage, and ongoing 5 poison damage (save ends)." He can sustain it minor or move by subbing his move and its and area burst 5 within 10. My problem was the save ends. Does the save apply to just the ongoing, not the zone, or both? So if a PC finds himself inside, he takes 1d10+5 the first round, then gets a save at the end of his turn. If he succeeds, no ongoing the next round, but still 1d10+5 if he stays in or does that save also work for the 1d10+5? What if he is out of the fog for a round then reenters but has saved? I'm sure there's a simple answer, but I'm very confused. [/QUOTE]
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