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Running T1-4 (ToEE) for the first time. Any advice?
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<blockquote data-quote="werecorpse" data-source="post: 7087611" data-attributes="member: 55491"><p>IME the major problem with the actual temple is that the Players often don't understand what is going on or how to use the information they do have. The result is they tend to take the most tried and true approach of attacking and looting what they come across. This works fine but becomes a grind. I suggest finding ways to let them find out things such as that different cults are feuding, the importance of the orb of death and how it works, which elemental glyphs lead to nodes (as opposed to planes) etc. otherwise it's just a big random dungeon bash. </p><p>Also some of the bad guys plots seem odd. You need to figure them out. </p><p>What & who is Lareths interaction with the main temple - which cult, why?</p><p>Who put Thrommel there, why? Do the players get any foreshadowing about Thrommel?</p><p>Why does the guy with the orb of death not seek to bust out Zuggtmoy? Or some Giants.</p><p>What is the plan of the various elemental cults - and the over cult - do the elemental cults hate each other so much they will hire the PC's? How will the over cult react.</p><p></p><p>When I ran it I made the orb of death be found by the PC's in a treasure away from the temple, having been taken by a loyal cultist who fled when the temple fell after the battle,of Emridy Meadows. They knew it was the key to some hidden parts of the ruined temple. They also beleived that the cultists claimed rsponsibilith for Thrommels disappearance ( can't recall how) so they had a purpose in seeking to solve the hidden parts of the temple etc</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7087611, member: 55491"] IME the major problem with the actual temple is that the Players often don't understand what is going on or how to use the information they do have. The result is they tend to take the most tried and true approach of attacking and looting what they come across. This works fine but becomes a grind. I suggest finding ways to let them find out things such as that different cults are feuding, the importance of the orb of death and how it works, which elemental glyphs lead to nodes (as opposed to planes) etc. otherwise it's just a big random dungeon bash. Also some of the bad guys plots seem odd. You need to figure them out. What & who is Lareths interaction with the main temple - which cult, why? Who put Thrommel there, why? Do the players get any foreshadowing about Thrommel? Why does the guy with the orb of death not seek to bust out Zuggtmoy? Or some Giants. What is the plan of the various elemental cults - and the over cult - do the elemental cults hate each other so much they will hire the PC's? How will the over cult react. When I ran it I made the orb of death be found by the PC's in a treasure away from the temple, having been taken by a loyal cultist who fled when the temple fell after the battle,of Emridy Meadows. They knew it was the key to some hidden parts of the ruined temple. They also beleived that the cultists claimed rsponsibilith for Thrommels disappearance ( can't recall how) so they had a purpose in seeking to solve the hidden parts of the temple etc [/QUOTE]
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Running T1-4 (ToEE) for the first time. Any advice?
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