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Running T1-4 (ToEE) for the first time. Any advice?
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<blockquote data-quote="MackMcMacky" data-source="post: 7087771" data-attributes="member: 6876074"><p>I have run this a few times. The last time I re-worked the Temple into an even larger version of itself. This module series screams the need for note-taking, color-coding, and careful thought about what the various NPCs would be doing as the adventure progresses.</p><p></p><p>I have read suggestions of tossing the various caves in the Keep on the Borderlands about in the area to help characters gain enough experience to handle what's coming later. This would be very doable and is appealing to me at least. </p><p></p><p>Another thing: The Temple fell to the forces of good. Powerful good-guys sealed off portions of the dungeons which obviously means it would be rather easy for there to be some pretty solid rumors about what parts of the dungeon levels look like (not in any real detail) and even partial maps. The party hook could be as simple as having found a journal with a lead on a valuable treasure, a colorful story of a battle beneath the temple, and some information about the layout of a small portion of the dungeons. </p><p></p><p>In my campaign, back-stories were created for the party that tied family members to the discovery of the Temple threat, resultant skirmishes and the Battle of Emridy Meadows in 569 CY.</p></blockquote><p></p>
[QUOTE="MackMcMacky, post: 7087771, member: 6876074"] I have run this a few times. The last time I re-worked the Temple into an even larger version of itself. This module series screams the need for note-taking, color-coding, and careful thought about what the various NPCs would be doing as the adventure progresses. I have read suggestions of tossing the various caves in the Keep on the Borderlands about in the area to help characters gain enough experience to handle what's coming later. This would be very doable and is appealing to me at least. Another thing: The Temple fell to the forces of good. Powerful good-guys sealed off portions of the dungeons which obviously means it would be rather easy for there to be some pretty solid rumors about what parts of the dungeon levels look like (not in any real detail) and even partial maps. The party hook could be as simple as having found a journal with a lead on a valuable treasure, a colorful story of a battle beneath the temple, and some information about the layout of a small portion of the dungeons. In my campaign, back-stories were created for the party that tied family members to the discovery of the Temple threat, resultant skirmishes and the Battle of Emridy Meadows in 569 CY. [/QUOTE]
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Running T1-4 (ToEE) for the first time. Any advice?
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