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Running T1-4 (ToEE) for the first time. Any advice?
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<blockquote data-quote="Luz" data-source="post: 7089578" data-attributes="member: 94725"><p>A few ideas to counter the dungeon crawl doldrums:</p><p></p><p>The Broken Tower and Upper Temple (pgs.36-42) provide some non-linear routes through the temple, for an enterprising party. There are five different access tunnels: three that lead to different areas of level 1, one that leads to level 2, and one in the Broken Tower that leads to level 3. Also available are numerous robes left behind in the various vestries of the Upper Temple. All of this seems put in place for a resourceful group to use disguise/deception strategies to navigate and recon the temple, thus learn of the varying rival factions and perhaps exploit them. Combine this with the possibility of a captured bandit leader or lieutenant from the Broken Tower to provide more details of the temple, then the adventure becomes more of a covert operation. </p><p></p><p>For a breather, maybe have an important ally in Hommlet or Nulb call the party back for some help with something.</p><p></p><p>A few recurring enemies will always drive players' motivations, especially if they've done something like stolen their property of caused serious harm/death to a fellow PC. They practically sell themselves. Rannos and Gremag are good candidates, but you could use several other NPCs in the Temple as well. Having one stationed in Nulb and one in the Temple will keep the players moving back and forth. Combine this with your idea of a kidnapped younger sibling of a PC working directly with one of these villains.</p></blockquote><p></p>
[QUOTE="Luz, post: 7089578, member: 94725"] A few ideas to counter the dungeon crawl doldrums: The Broken Tower and Upper Temple (pgs.36-42) provide some non-linear routes through the temple, for an enterprising party. There are five different access tunnels: three that lead to different areas of level 1, one that leads to level 2, and one in the Broken Tower that leads to level 3. Also available are numerous robes left behind in the various vestries of the Upper Temple. All of this seems put in place for a resourceful group to use disguise/deception strategies to navigate and recon the temple, thus learn of the varying rival factions and perhaps exploit them. Combine this with the possibility of a captured bandit leader or lieutenant from the Broken Tower to provide more details of the temple, then the adventure becomes more of a covert operation. For a breather, maybe have an important ally in Hommlet or Nulb call the party back for some help with something. A few recurring enemies will always drive players' motivations, especially if they've done something like stolen their property of caused serious harm/death to a fellow PC. They practically sell themselves. Rannos and Gremag are good candidates, but you could use several other NPCs in the Temple as well. Having one stationed in Nulb and one in the Temple will keep the players moving back and forth. Combine this with your idea of a kidnapped younger sibling of a PC working directly with one of these villains. [/QUOTE]
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Running T1-4 (ToEE) for the first time. Any advice?
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