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Running Tales from the Yawning Portal as a single campaign
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<blockquote data-quote="Ashuan21" data-source="post: 7103895" data-attributes="member: 6872403"><p><span style="color: #333333">Ssssssso, has anybody found out how one could join all of those dungeons in a sufficiently realistic campaign?</span></p><p></p><p><span style="color: #333333">The suggestions present in the book don't convince me... Go to the dungeon -- go back to the inn -- hear of the next dungeon -- go to the next dungeon... I don't like this solution mostly because of the evident geographical distance of these places, I know they give suggestions on how to move the dungeons to your world, but the dungeons themselves clearly speak "different languages", so different that I find it repulsing to even try modifying the adventures into a more coherent group.</span></p><p></p><p><span style="color: #333333">The only thing I could think of is how wasted was the wonderful story of the Yawning Portal (I am quite new to DnD so this was my first approach to all these traditional elements) inside the inn, and of the barkeeper as well.</span></p><p></p><p><span style="color: #333333">Do you think is an option to change the Yawning Portal into a portal leading directly into the dungeons (ignoring the Undermountain part)? </span></p><p></p><p><span style="color: #333333">The characters would find themselves with a little knowledge about the place, they would storm the dungeon and find the way back to the portal, coming back full of treasure and glory, as Durnan the barkeeper did twice.</span></p><p><span style="color: #333333">The inn would become the final destination of hundreds of adventurers form many planes, exploiting the portal to get to the richest and most challenging dungeons of the multiverse in order to become the greatest adventurers of all times.</span></p><p><span style="color: #333333">Such a plot would give me a way to use the Inn in a fun way... Durnan would initially ignore the party, it is just a group of dead men walking... Then he would grow curious of the PCs as they start coming back from the Portal once, twice!! Eventually he would become envious of the glory of the PCs, and he could even try to harm them somehow during their dimensional trips! Furthermore the inn would now be full of true NPCs, people coming here to follow the PCs in their deeds, or even trying to challenge or rob them!</span></p><p></p><p><span style="color: #333333">What do you think of this idea? I know it may sound as a blasphemy to some experienced players... but the Yawning Portal was there with all of its hooks and not a single one (maybe White Plume) was tied to the dungeons! That really</span></p></blockquote><p></p>
[QUOTE="Ashuan21, post: 7103895, member: 6872403"] [COLOR=#333333]Ssssssso, has anybody found out how one could join all of those dungeons in a sufficiently realistic campaign?[/COLOR] [COLOR=#333333]The suggestions present in the book don't convince me... Go to the dungeon -- go back to the inn -- hear of the next dungeon -- go to the next dungeon... I don't like this solution mostly because of the evident geographical distance of these places, I know they give suggestions on how to move the dungeons to your world, but the dungeons themselves clearly speak "different languages", so different that I find it repulsing to even try modifying the adventures into a more coherent group.[/COLOR] [COLOR=#333333]The only thing I could think of is how wasted was the wonderful story of the Yawning Portal (I am quite new to DnD so this was my first approach to all these traditional elements) inside the inn, and of the barkeeper as well.[/COLOR] [COLOR=#333333]Do you think is an option to change the Yawning Portal into a portal leading directly into the dungeons (ignoring the Undermountain part)? [/COLOR] [COLOR=#333333]The characters would find themselves with a little knowledge about the place, they would storm the dungeon and find the way back to the portal, coming back full of treasure and glory, as Durnan the barkeeper did twice.[/COLOR] [COLOR=#333333]The inn would become the final destination of hundreds of adventurers form many planes, exploiting the portal to get to the richest and most challenging dungeons of the multiverse in order to become the greatest adventurers of all times.[/COLOR] [COLOR=#333333]Such a plot would give me a way to use the Inn in a fun way... Durnan would initially ignore the party, it is just a group of dead men walking... Then he would grow curious of the PCs as they start coming back from the Portal once, twice!! Eventually he would become envious of the glory of the PCs, and he could even try to harm them somehow during their dimensional trips! Furthermore the inn would now be full of true NPCs, people coming here to follow the PCs in their deeds, or even trying to challenge or rob them![/COLOR] [COLOR=#333333]What do you think of this idea? I know it may sound as a blasphemy to some experienced players... but the Yawning Portal was there with all of its hooks and not a single one (maybe White Plume) was tied to the dungeons! That really[/COLOR] [/QUOTE]
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