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Running Tales from the Yawning Portal as a single campaign
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<blockquote data-quote="MNblockhead" data-source="post: 7105547" data-attributes="member: 6796661"><p>* puts on old-gamer hat *</p><p></p><p>Back in the day we didn't have APs. If you didn't want to spend the time creating your own adventures, you went to B Daltons or a gaming/hobby shop and bought whatever module had a cool over that was for an appropriate level. </p><p></p><p>Someone come up to you at an inn, a local noble summons you, or maybe you skipped all that and you start at the gates of the adventure: "Following rumor of great treasure protected by fell creatures and arcane wards, you traveled to the ruined city of Izz'gonna`b-a-tpk...."</p><p></p><p>If your party really cares about a strong ongoing storyline, well, you have some work to do. Maybe there are pieces of any ancient relic spread throughout these dungeons for some reason and the party is on a lifetime mission to recover all of them for some world-shaking reason. </p><p></p><p>But there is nothing wrong with a band of misfits seeking adventure where they find it, chasing one lead to the next, across the world, making their own stories.</p><p></p><p>Most likely the players and the playing will take care of the hard work of evolving the story arcs for your campaign. </p><p></p><p>Tales From the Yawning Portal is a great way to limit the prep and world building. You don't have to keep in mind great amounts of detail across a campaign spanning a year's worth of game play. You just need to prepare for the specific adventure and keep a select few notes of cool ideas for NPCs to make reappearances or other complications or adventures that occur between the adventures. And if you don't, your players will make <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> up and misremember and have different versions of the same story and that's cool to. Exactly what you would expect to happen with heroic stories. </p><p></p><p>Prep the adventure, let the campaign take care of itself.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7105547, member: 6796661"] * puts on old-gamer hat * Back in the day we didn't have APs. If you didn't want to spend the time creating your own adventures, you went to B Daltons or a gaming/hobby shop and bought whatever module had a cool over that was for an appropriate level. Someone come up to you at an inn, a local noble summons you, or maybe you skipped all that and you start at the gates of the adventure: "Following rumor of great treasure protected by fell creatures and arcane wards, you traveled to the ruined city of Izz'gonna`b-a-tpk...." If your party really cares about a strong ongoing storyline, well, you have some work to do. Maybe there are pieces of any ancient relic spread throughout these dungeons for some reason and the party is on a lifetime mission to recover all of them for some world-shaking reason. But there is nothing wrong with a band of misfits seeking adventure where they find it, chasing one lead to the next, across the world, making their own stories. Most likely the players and the playing will take care of the hard work of evolving the story arcs for your campaign. Tales From the Yawning Portal is a great way to limit the prep and world building. You don't have to keep in mind great amounts of detail across a campaign spanning a year's worth of game play. You just need to prepare for the specific adventure and keep a select few notes of cool ideas for NPCs to make reappearances or other complications or adventures that occur between the adventures. And if you don't, your players will make :):):):) up and misremember and have different versions of the same story and that's cool to. Exactly what you would expect to happen with heroic stories. Prep the adventure, let the campaign take care of itself. [/QUOTE]
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Running Tales from the Yawning Portal as a single campaign
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