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General Tabletop Discussion
*Dungeons & Dragons
Running Tales from the Yawning Portal as a single campaign
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<blockquote data-quote="robus" data-source="post: 7109593" data-attributes="member: 6801558"><p>OK - I know everyone thinks I'm a bit mad for my "Ready Player One" themed TftYP campaign idea but I've given it a bit more thought... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When setting up the campaign the players will come up with their "future character" (the human - where they live, their name, age etc) as well as their PC avatar for the virtual world. They'll also come up with a team name. I, as DM, will produce a bracket of teams so that each team is paired up with a different team for each "challenge" (the opposing teams would have PCs derived from the various WotC prepared character sheets). This gives the opportunity to "catch up with" or be caught up by the opposing team (there would be some kind of chase mechanic - if the PCs complete an encounter quickly they get advantage on their advance on the other team - if they seem to go slowly they have disadvantage on their advance against the other team.</p><p></p><p>At the start of the round I would roll a d20 to determine whose got the lead, and a d6 to determine how far ahead or behind (in encounters) the other team is. (That needs some more thought....)</p><p></p><p>If the teams encounter each other then of course there's a "battle royal" between the teams and whoever loses is sent back to the start of the adventure to try and catch back up.</p><p></p><p>Whichever team makes it to the end "first" then they win the "round" (this does have the potential for the PC team to not win a round... hmmm. Perhaps a "last chance kitchen" would be needed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Obviously lots of thinking still to be done - but the bracket thing seems like a cool visualization tool for how the competition is going!</p><p></p><p>Anyway, I still think this idea has some potential for a different spin on things.... (or it could totally suck!)</p></blockquote><p></p>
[QUOTE="robus, post: 7109593, member: 6801558"] OK - I know everyone thinks I'm a bit mad for my "Ready Player One" themed TftYP campaign idea but I've given it a bit more thought... :) When setting up the campaign the players will come up with their "future character" (the human - where they live, their name, age etc) as well as their PC avatar for the virtual world. They'll also come up with a team name. I, as DM, will produce a bracket of teams so that each team is paired up with a different team for each "challenge" (the opposing teams would have PCs derived from the various WotC prepared character sheets). This gives the opportunity to "catch up with" or be caught up by the opposing team (there would be some kind of chase mechanic - if the PCs complete an encounter quickly they get advantage on their advance on the other team - if they seem to go slowly they have disadvantage on their advance against the other team. At the start of the round I would roll a d20 to determine whose got the lead, and a d6 to determine how far ahead or behind (in encounters) the other team is. (That needs some more thought....) If the teams encounter each other then of course there's a "battle royal" between the teams and whoever loses is sent back to the start of the adventure to try and catch back up. Whichever team makes it to the end "first" then they win the "round" (this does have the potential for the PC team to not win a round... hmmm. Perhaps a "last chance kitchen" would be needed :) ). Obviously lots of thinking still to be done - but the bracket thing seems like a cool visualization tool for how the competition is going! Anyway, I still think this idea has some potential for a different spin on things.... (or it could totally suck!) [/QUOTE]
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