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Running the campaign for more than 6 players.
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<blockquote data-quote="Summorox" data-source="post: 8059028" data-attributes="member: 7015377"><p>Thanks a lot to both of you! You both definitely gave me some good ideas to make a 7th player work. </p><p></p><p>Regarding [USER=6816692]@Lylandra[/USER] 's suggestions,pretending to be two different groups actually sounds like a great idea and seems like it could make the fourth adventure really interesting to run! For the 6th adventure, i'll probably do as you said and grab a less important officer from the list, improvise a backstory and add some stats. I kinda hope the new player chooses a Deva, but i think i can make most backgrounds work since the setting is really rich in content. For the theme, maybe i'll give him a choice between Eschatologist and both Skyseer and Martial Scientist since they seem to be quite versatile.</p><p></p><p>[USER=6920268]@Andrew Moreton[/USER] I might grab a couple more technological monsters from my homebrew monster collection that i really wanted to try out but didn't fit my other campaign's setting hehe. For the main bad guys, maybe i'll just give them a straight 25-50% increase in health and a buff to some stats if necessary. Oh, i can already tell that adventure 13 will be a clusterfuck (in a good way!) with the simultaneous combats happening. I'm still waiting for the 5e version, but hopefully it won't be too overwhelming. Still a long way to go so i still have some time to think about that.</p><p></p><p>For Bonds of forced faith, i was thinking of using a heavily nerfed Asrabey Varal as the 7th premade character. I think it would make sense for the Unseen Court to assist Risur in ridding a city of a mutual threat. Thoughts on that? Should i perhaps choose a different premade character?</p></blockquote><p></p>
[QUOTE="Summorox, post: 8059028, member: 7015377"] Thanks a lot to both of you! You both definitely gave me some good ideas to make a 7th player work. Regarding [USER=6816692]@Lylandra[/USER] 's suggestions,pretending to be two different groups actually sounds like a great idea and seems like it could make the fourth adventure really interesting to run! For the 6th adventure, i'll probably do as you said and grab a less important officer from the list, improvise a backstory and add some stats. I kinda hope the new player chooses a Deva, but i think i can make most backgrounds work since the setting is really rich in content. For the theme, maybe i'll give him a choice between Eschatologist and both Skyseer and Martial Scientist since they seem to be quite versatile. [USER=6920268]@Andrew Moreton[/USER] I might grab a couple more technological monsters from my homebrew monster collection that i really wanted to try out but didn't fit my other campaign's setting hehe. For the main bad guys, maybe i'll just give them a straight 25-50% increase in health and a buff to some stats if necessary. Oh, i can already tell that adventure 13 will be a clusterfuck (in a good way!) with the simultaneous combats happening. I'm still waiting for the 5e version, but hopefully it won't be too overwhelming. Still a long way to go so i still have some time to think about that. For Bonds of forced faith, i was thinking of using a heavily nerfed Asrabey Varal as the 7th premade character. I think it would make sense for the Unseen Court to assist Risur in ridding a city of a mutual threat. Thoughts on that? Should i perhaps choose a different premade character? [/QUOTE]
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