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Running the Freeport Trilogy - Advice and Opinions Wanted
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<blockquote data-quote="talien" data-source="post: 2678583" data-attributes="member: 3285"><p>In Arcanis (see <a href="http://www.onaranonline.org" target="_blank">http://www.onaranonline.org</a> for more info), Freeport is part of the Pirate Isles. Since it's part of the setting, I didn't have to do much in the way of introductions or background. </p><p></p><p></p><p>I gave one character, the only native of Freeport, a map of the town. I didn't give him much more information than that. Since everyone else was an outsider visiting Freeport, the players learned the lay of the land as their characters did.</p><p></p><p>I touched on a bunch of issues in my review of the first adventure. Here's the major ones that stand out:</p></blockquote><p>1) That whole glasses thing with Milo. Ditch the glasses. It's silly.</p><p>2) The red herring with the staff on the orc pirate ship. It's WAY too powerful for a party to acquire at that level. But then, they really shouldn't be attempting it in the first place since it has nothing to do with the plot. Of course, my PCs DID get the staff, but thankfully they donated it to a secret society instead of using it.</p><p>3) Enzo's entire existence is an obvious "get the PCs to the next part of the adventure." My players snickered at how stupid he is (and how stupid the cult is).</p><p>4) All the Call of Cthulhu references, including Hastur the Unspeakable One. Be careful, any PC who knows anything about Hastur and the Yellow Sign is likely to react differently than you might expect.</p><p>5) Lucius is possessed, I think, by a Shan. That whole plot point has nothing to do with the series that I can tell. Which means it's another red herring. My PCs wanted to know what the heck was going on with the guy after all those years he was away at sea and you never really get a satisfactory explanation for it.</p><p> </p><p></p><p></p><p>There are several Freeport adventures that can be downloaded free from the RPGA (<a href="http://www.wizards.com/default.asp?x=rpga" target="_blank">http://www.wizards.com/default.asp?x=rpga</a>) for the Arcanis setting. They're a blast.</p><p></p><p>To read how my players fared in the Freeport adventures, check out my Story Hour: <a href="http://www.enworld.org/showthread.php?t=103252&page=3&pp=40" target="_blank">http://www.enworld.org/showthread.php?t=103252&page=3&pp=40</a></p><p></p><p>We've played Death in Freeport and Holiday in the Sun, along with two other RPGA Freeport adventures (Cast Upon Tides of Weal and Woe and All That Glitters).</p><p>[/QUOTE]</p>
[QUOTE="talien, post: 2678583, member: 3285"] In Arcanis (see [url]http://www.onaranonline.org[/url] for more info), Freeport is part of the Pirate Isles. Since it's part of the setting, I didn't have to do much in the way of introductions or background. I gave one character, the only native of Freeport, a map of the town. I didn't give him much more information than that. Since everyone else was an outsider visiting Freeport, the players learned the lay of the land as their characters did. I touched on a bunch of issues in my review of the first adventure. Here's the major ones that stand out:[/quote] 1) That whole glasses thing with Milo. Ditch the glasses. It's silly. 2) The red herring with the staff on the orc pirate ship. It's WAY too powerful for a party to acquire at that level. But then, they really shouldn't be attempting it in the first place since it has nothing to do with the plot. Of course, my PCs DID get the staff, but thankfully they donated it to a secret society instead of using it. 3) Enzo's entire existence is an obvious "get the PCs to the next part of the adventure." My players snickered at how stupid he is (and how stupid the cult is). 4) All the Call of Cthulhu references, including Hastur the Unspeakable One. Be careful, any PC who knows anything about Hastur and the Yellow Sign is likely to react differently than you might expect. 5) Lucius is possessed, I think, by a Shan. That whole plot point has nothing to do with the series that I can tell. Which means it's another red herring. My PCs wanted to know what the heck was going on with the guy after all those years he was away at sea and you never really get a satisfactory explanation for it. There are several Freeport adventures that can be downloaded free from the RPGA ([url]http://www.wizards.com/default.asp?x=rpga[/url]) for the Arcanis setting. They're a blast. To read how my players fared in the Freeport adventures, check out my Story Hour: [url]http://www.enworld.org/showthread.php?t=103252&page=3&pp=40[/url] We've played Death in Freeport and Holiday in the Sun, along with two other RPGA Freeport adventures (Cast Upon Tides of Weal and Woe and All That Glitters). [/QUOTE]
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