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Running the Freeport Trilogy - Advice and Opinions Wanted
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<blockquote data-quote="luke_twigger" data-source="post: 2679246" data-attributes="member: 2202"><p>I played in (not DM'd) a Freeport campaign.</p><p></p><p>To answer Olaf's questions:</p><p></p><p>1. We didn't bother about where Freeport was located in a wider world, our whole campaign stayed in and around the city. </p><p></p><p>2. Both as players and as characters we began the campaign knowing zero about the city, other than it was called Freeport. Our PCs literally stepped off a boat and the campaign ran from there. Everything we learned about the city we found out in character (and mainly we found things out the hard way).</p><p></p><p>3. I don't remember any particular problems, though we played the campaign 3 years ago.</p><p></p><p>4. I'd suggest waiting and seeing what aspects of the city the players are interested in and customise some character-driven side quests that don't directly relate to the story arc from the official modules.</p><p></p><p>Our campaign notes are posted on the website below. The campaign lasted 33 sessions and took us from 1st level to something like 13th or 14th. Hopefully they'll give you some inspiration? As you might expect, spoilers abound so players should keep out.</p><p><a href="http://web.ukonline.co.uk/lodgelands/Freeport/story.html" target="_blank">http://web.ukonline.co.uk/lodgelands/Freeport/story.html</a></p><p></p><p>Luke</p></blockquote><p></p>
[QUOTE="luke_twigger, post: 2679246, member: 2202"] I played in (not DM'd) a Freeport campaign. To answer Olaf's questions: 1. We didn't bother about where Freeport was located in a wider world, our whole campaign stayed in and around the city. 2. Both as players and as characters we began the campaign knowing zero about the city, other than it was called Freeport. Our PCs literally stepped off a boat and the campaign ran from there. Everything we learned about the city we found out in character (and mainly we found things out the hard way). 3. I don't remember any particular problems, though we played the campaign 3 years ago. 4. I'd suggest waiting and seeing what aspects of the city the players are interested in and customise some character-driven side quests that don't directly relate to the story arc from the official modules. Our campaign notes are posted on the website below. The campaign lasted 33 sessions and took us from 1st level to something like 13th or 14th. Hopefully they'll give you some inspiration? As you might expect, spoilers abound so players should keep out. [url]http://web.ukonline.co.uk/lodgelands/Freeport/story.html[/url] Luke [/QUOTE]
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