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<blockquote data-quote="Rhenny" data-source="post: 7480841" data-attributes="member: 18333"><p>Congrats. I tip my hat to you and all who become a DM. </p><p></p><p>Lots of great advice so far. Here’s mine </p><p></p><p>1) Before a session, I make a rough outline and create/decide on 2 or 3 possible add ins or off shoots (sometimes I create them and keep them in my back pocket for later use too when I need to improvise or inject excitement into a session).</p><p></p><p>2) I also try to imagine the personality and motivation of npcs the party is likely to meet. That helps me improvise dialogue (sometimes I pre-write some dialogue).</p><p></p><p>3) With my outline, I imagine possible pathways, but I don’t focus on one pathway so that I become more flexible and fluid during play when players decide to go in different directions. </p><p></p><p>Depending on the game session, all of this should take me between 30 min - 1 hour. And, counterinuitively, it actually takes longer when I run pre- written adventure paths. It is actually more time consuming to read and digest and see the possible paths with many of the pre- written material. </p><p></p><p>4) Oh, I also watch Chris Perkins and Matt Mercer, but I also try to forget about them and just be myself in sessions. To thine own self be true. Be passionate and confident and most sessions will be rewarding. (I’m also a high school English teacher and the same skills I use to prep and run classes are the ones that make my games run well ). </p><p></p><p>Overall, have fun. </p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7480841, member: 18333"] Congrats. I tip my hat to you and all who become a DM. Lots of great advice so far. Here’s mine 1) Before a session, I make a rough outline and create/decide on 2 or 3 possible add ins or off shoots (sometimes I create them and keep them in my back pocket for later use too when I need to improvise or inject excitement into a session). 2) I also try to imagine the personality and motivation of npcs the party is likely to meet. That helps me improvise dialogue (sometimes I pre-write some dialogue). 3) With my outline, I imagine possible pathways, but I don’t focus on one pathway so that I become more flexible and fluid during play when players decide to go in different directions. Depending on the game session, all of this should take me between 30 min - 1 hour. And, counterinuitively, it actually takes longer when I run pre- written adventure paths. It is actually more time consuming to read and digest and see the possible paths with many of the pre- written material. 4) Oh, I also watch Chris Perkins and Matt Mercer, but I also try to forget about them and just be myself in sessions. To thine own self be true. Be passionate and confident and most sessions will be rewarding. (I’m also a high school English teacher and the same skills I use to prep and run classes are the ones that make my games run well ). Overall, have fun. Cheers. [/QUOTE]
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