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Running the game without a map
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<blockquote data-quote="Wednesday Boy" data-source="post: 5414440" data-attributes="member: 53678"><p>If I was running a game and we wanted to play it in a car on a roadtrip, I'd take the opportunity to run a completely roleplaying-centric session. I'd have the session(s) focus on a social or investigative scenario that is tied into the main plot. I might keep the players' sheets on hand and one d20 in case I wanted to make a check or introduce some sort of randomness. But for the most part I'd base the characters' chances of success on the general theme of the character. (i.e., If the character is supposed to be a sneaky guy, he'll sneak past the drunk guard regardless of his actual Stealth modifier.) All in all, I'd let the players be their characters for a session and entirely disregard combat, maps, and dice.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5414440, member: 53678"] If I was running a game and we wanted to play it in a car on a roadtrip, I'd take the opportunity to run a completely roleplaying-centric session. I'd have the session(s) focus on a social or investigative scenario that is tied into the main plot. I might keep the players' sheets on hand and one d20 in case I wanted to make a check or introduce some sort of randomness. But for the most part I'd base the characters' chances of success on the general theme of the character. (i.e., If the character is supposed to be a sneaky guy, he'll sneak past the drunk guard regardless of his actual Stealth modifier.) All in all, I'd let the players be their characters for a session and entirely disregard combat, maps, and dice. [/QUOTE]
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