Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running "The Lost Mines of Phandelver"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immoralkickass" data-source="post: 7170782" data-attributes="member: 6864983"><p>And its up to the DM to adjust that accordingly. The DM have many ways to make it easier for inexperienced players:</p><p></p><p>1. Open up the race/class options to all the options in the PHB, or better yet, allow UA, SCAG, EE and other books.</p><p>2. Encourage them to optimize their characters, and give them tips on how to do so</p><p>3. Make sure each role in the party is covered, with as few overlapping of roles or same classes as possible.</p><p>4. Give them inspiration each session, so they won't be afraid to waste it, or save it and never use it. Tell them they can use the inspiration to get hints if they are unsure about stuff, such as 'is it a wise move to storm Cragmaw in our current condition?'</p><p>5. Make interesting situations. For example, goblins are cowardly, so when most of them start dropping, make the surviving few beg for mercy in exchange for information. This is the time to test your players alignment too lol.</p><p></p><p>Obviously, the DM needs to be at least an experienced player for this.</p></blockquote><p></p>
[QUOTE="Immoralkickass, post: 7170782, member: 6864983"] And its up to the DM to adjust that accordingly. The DM have many ways to make it easier for inexperienced players: 1. Open up the race/class options to all the options in the PHB, or better yet, allow UA, SCAG, EE and other books. 2. Encourage them to optimize their characters, and give them tips on how to do so 3. Make sure each role in the party is covered, with as few overlapping of roles or same classes as possible. 4. Give them inspiration each session, so they won't be afraid to waste it, or save it and never use it. Tell them they can use the inspiration to get hints if they are unsure about stuff, such as 'is it a wise move to storm Cragmaw in our current condition?' 5. Make interesting situations. For example, goblins are cowardly, so when most of them start dropping, make the surviving few beg for mercy in exchange for information. This is the time to test your players alignment too lol. Obviously, the DM needs to be at least an experienced player for this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running "The Lost Mines of Phandelver"
Top