Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Running the Tomb of Horrors in 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="+5 Keyboard!" data-source="post: 3882059" data-attributes="member: 48586"><p>And thus the debate begins.</p><p></p><p>So, what you're saying is that if the rogue searches a 5-ft. square in front of him, taking 20, fails to find the trap, he isn't going to "find" the trap by other means (assuming taking 20 wasn't good enough to find the trap - high DC), ya know, like stepping into that square and springing something nasty?</p><p></p><p>Anyway, all opinion aside, if you play by the rules, here's what you need to know about taking 20:</p><p></p><p></p><p>Taking 20 to Search a room for a secret door or a hidden compartment or something else not readily apparent, is a perfectly viable as a use of taking 20. However, like it says above, if there's a penalty for failure such as accidentally setting off a trap, taking 20 is just a good way to set traps off and get your character killed.</p><p></p><p>Thus, I say "Bring on the next rogue! This one's dead!"</p><p></p><p>I hope this addresses your concern. The Tomb of Horrors Revised should be plenty challenging to your player if you use the take 20 rules correctly.</p></blockquote><p></p>
[QUOTE="+5 Keyboard!, post: 3882059, member: 48586"] And thus the debate begins. So, what you're saying is that if the rogue searches a 5-ft. square in front of him, taking 20, fails to find the trap, he isn't going to "find" the trap by other means (assuming taking 20 wasn't good enough to find the trap - high DC), ya know, like stepping into that square and springing something nasty? Anyway, all opinion aside, if you play by the rules, here's what you need to know about taking 20: Taking 20 to Search a room for a secret door or a hidden compartment or something else not readily apparent, is a perfectly viable as a use of taking 20. However, like it says above, if there's a penalty for failure such as accidentally setting off a trap, taking 20 is just a good way to set traps off and get your character killed. Thus, I say "Bring on the next rogue! This one's dead!" I hope this addresses your concern. The Tomb of Horrors Revised should be plenty challenging to your player if you use the take 20 rules correctly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running the Tomb of Horrors in 3.5
Top