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Running the Well of Demons in Thunderspire Labrynth -Warning Spoilers!
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<blockquote data-quote="SlyFlourish" data-source="post: 4623800" data-attributes="member: 54840"><p>Yeah, the NPC skill challenge didn't go over well with our group. The DCs in the book are way too high, use the new DCs from the errata. Players hate missing a skill check with a roll of 17.</p><p></p><p>There was a great moment where our fighter showed off his strength by bench-pressing Brodo, Ulthand Deepgem's missing boar, which the party had been using as a pack animal. He failed the check, though and got pinned under Brodo. Still, it was a fun moment.</p><p></p><p>The party had a good time in the Well of Demons. It had a couple of memorable points like our warlord saving our ranger from falling in the pit in the center after being pushed by the green dragon and eventually throwing himself into a Shadowfell rift to save the two girls the Gnoll chief Maldrick was using for his sacrifical rituals.</p><p></p><p>The toughest battle for them was the Howling Pillar hall. They got caught in one of the center hallways between three carnage demons and the barlgura. I really love Carnage demons. It was a great fight with the party fighting back to back in the hall against hordes of really nasty beasts.</p><p></p><p>Oh, the mirror room has a problem if you ask me. Teleporting folks into a separate room really wreaked havok on our party when I ran it as a player. When I ran it, I changed the trapping mirrors so they pushed players randomly to another mirror like a big pinball machine. It worked a lot better than separating the party. It's not really clear how anyone outside can pull the party out and it is very likely the whole party will get trapped. - not fun. I'd recommend changing this so it doesn't separate the party.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4623800, member: 54840"] Yeah, the NPC skill challenge didn't go over well with our group. The DCs in the book are way too high, use the new DCs from the errata. Players hate missing a skill check with a roll of 17. There was a great moment where our fighter showed off his strength by bench-pressing Brodo, Ulthand Deepgem's missing boar, which the party had been using as a pack animal. He failed the check, though and got pinned under Brodo. Still, it was a fun moment. The party had a good time in the Well of Demons. It had a couple of memorable points like our warlord saving our ranger from falling in the pit in the center after being pushed by the green dragon and eventually throwing himself into a Shadowfell rift to save the two girls the Gnoll chief Maldrick was using for his sacrifical rituals. The toughest battle for them was the Howling Pillar hall. They got caught in one of the center hallways between three carnage demons and the barlgura. I really love Carnage demons. It was a great fight with the party fighting back to back in the hall against hordes of really nasty beasts. Oh, the mirror room has a problem if you ask me. Teleporting folks into a separate room really wreaked havok on our party when I ran it as a player. When I ran it, I changed the trapping mirrors so they pushed players randomly to another mirror like a big pinball machine. It worked a lot better than separating the party. It's not really clear how anyone outside can pull the party out and it is very likely the whole party will get trapped. - not fun. I'd recommend changing this so it doesn't separate the party. [/QUOTE]
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