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Running the Well of Demons in Thunderspire Labrynth -Warning Spoilers!
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<blockquote data-quote="Kwalish Kid" data-source="post: 5092131" data-attributes="member: 446"><p>I really like the Well.</p><p></p><p>I did not like the skill challenge and I really limited it, thought I like the idea of skill challenges in general.</p><p></p><p>However, I liked the rooms. The PCs got into and out of the rooms fairly well. There was a lot of variety in the rooms too. I spiced things up by taking out most of the demons and replacing them with minion wraiths that were minotaur souls (some 4th level minion wraiths with the minotaur's charging ability, I think) and some other things that seemed to fit the themes. I think I changed the demons in the blood room to some kind of ooze demons but I called them blood demons.</p><p></p><p>The final fight, with the traps and the dragon, went embarassingly well for the PCs. Their controller controlled like you wouldn't believe and locked up the dragon right in the path of the doomsphere. The doomsphere kept knocking the dragon down and the PCs kept it in place or slowed with a variety of powers. Additionally, the PCs made it to the skeleton trap area of the map really, really quickly and destroyed the skeletons immediately.</p><p></p><p>The one thing that happened on <em>my</em> side (wink) though is that I killed on PC by pushing him into the well. I did not realize that the Well was supposed to be 100' deep, so I decided to let the PC trade action point for another chance to save, which he did. I hate killing PCs by cheesy traps like that, and had I told him that the pit was 100' deep, I am sure he wouldn't have gone there.</p><p></p><p>The Pcs were pretty beaten up by the time they got to the dragon, so I was expecting some PC death from straight-up damage, but because of the controller, this did not happen.</p><p></p><p>Yet another example in the games I play in of how powerful the Wizard class is.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 5092131, member: 446"] I really like the Well. I did not like the skill challenge and I really limited it, thought I like the idea of skill challenges in general. However, I liked the rooms. The PCs got into and out of the rooms fairly well. There was a lot of variety in the rooms too. I spiced things up by taking out most of the demons and replacing them with minion wraiths that were minotaur souls (some 4th level minion wraiths with the minotaur's charging ability, I think) and some other things that seemed to fit the themes. I think I changed the demons in the blood room to some kind of ooze demons but I called them blood demons. The final fight, with the traps and the dragon, went embarassingly well for the PCs. Their controller controlled like you wouldn't believe and locked up the dragon right in the path of the doomsphere. The doomsphere kept knocking the dragon down and the PCs kept it in place or slowed with a variety of powers. Additionally, the PCs made it to the skeleton trap area of the map really, really quickly and destroyed the skeletons immediately. The one thing that happened on [i]my[/i] side (wink) though is that I killed on PC by pushing him into the well. I did not realize that the Well was supposed to be 100' deep, so I decided to let the PC trade action point for another chance to save, which he did. I hate killing PCs by cheesy traps like that, and had I told him that the pit was 100' deep, I am sure he wouldn't have gone there. The Pcs were pretty beaten up by the time they got to the dragon, so I was expecting some PC death from straight-up damage, but because of the controller, this did not happen. Yet another example in the games I play in of how powerful the Wizard class is. [/QUOTE]
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