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*Dungeons & Dragons
Running Tomb of Annihilation as a hexcrawl at higher level
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<blockquote data-quote="CapnZapp" data-source="post: 7241408" data-attributes="member: 12731"><p><u>Changing the Death Curse:</u> </p><p>The major change is that the necrotic influence prevents you from gaining any benefits of a long rest when out in the jungle, so close to the Soulmonger. Since this isn't because weather or insects, players can't circumvent it by resting inside demiplanes. (Again, the point of the limitations isn't to circumvent them, but to endure them!) </p><p></p><p>More specifically, river and coastal hexes still work fine. It's jungle, swamp, and wasteland hexes that are “cursed”. If you make camp and sleep a night in a jungle hex you regain no spells or hit points. The DM is encouraged to make exceptions as needed – such as when the party discovers a site with friendly inhabitants. This makes rivers extremely valuable. (I'm assuming mountains are essentially impassable, otherwise they are attractive too, of course)</p><p></p><p>Next, consider allowing the three spells Revivify, Reincarnate and Wish to function even on an already-raised PC (that is wasting away). </p><p>Revivify because losing a PC can be a big bummer, and besides, if it keeps the wasting disease ticking, all the more reason to allow the pressure to keep building. </p><p>Reincarnate because it makes sense a new body is rid of the curse (including the wasting disease), but mostly because no player of mine would ever choose Reincarnate normally so any bonus is good, no matter how big! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>And Wish*... because it's Wish, that's why. You should be able to use Wish to “wish Bob never got killed”.</p><p></p><p>*) Since Syndra approaches the PCs much later she doesn't have to have the hit points of an Archmage, and if she doesn't have to be an Archmage we can strip her of level 9 spells - she should obviously not be able to Wish herself free of the curse.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7241408, member: 12731"] [U]Changing the Death Curse:[/U] The major change is that the necrotic influence prevents you from gaining any benefits of a long rest when out in the jungle, so close to the Soulmonger. Since this isn't because weather or insects, players can't circumvent it by resting inside demiplanes. (Again, the point of the limitations isn't to circumvent them, but to endure them!) More specifically, river and coastal hexes still work fine. It's jungle, swamp, and wasteland hexes that are “cursed”. If you make camp and sleep a night in a jungle hex you regain no spells or hit points. The DM is encouraged to make exceptions as needed – such as when the party discovers a site with friendly inhabitants. This makes rivers extremely valuable. (I'm assuming mountains are essentially impassable, otherwise they are attractive too, of course) Next, consider allowing the three spells Revivify, Reincarnate and Wish to function even on an already-raised PC (that is wasting away). Revivify because losing a PC can be a big bummer, and besides, if it keeps the wasting disease ticking, all the more reason to allow the pressure to keep building. Reincarnate because it makes sense a new body is rid of the curse (including the wasting disease), but mostly because no player of mine would ever choose Reincarnate normally so any bonus is good, no matter how big! ;) And Wish*... because it's Wish, that's why. You should be able to use Wish to “wish Bob never got killed”. *) Since Syndra approaches the PCs much later she doesn't have to have the hit points of an Archmage, and if she doesn't have to be an Archmage we can strip her of level 9 spells - she should obviously not be able to Wish herself free of the curse. [/QUOTE]
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Running Tomb of Annihilation as a hexcrawl at higher level
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