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Running Tomb of Annihilation for a party of characters who have all been resurrected
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<blockquote data-quote="Charlaquin" data-source="post: 7334608" data-attributes="member: 6779196"><p>It took me a little bit to figure out what you meant by this, at first glance I thought, “Isn’t that what the Death Curse already does?” But if I’m reading correctly, you’re saying only deduct the HP when the PCs actually take a Long Rest, regardless of how much time has passed since the last one, rather than a strict -1 max HP/24 hours? That’s actually a great idea. Then they can go multiple days without a Long Rest, effectively trading exhaustion levels for a few more max HP. If they’re really clever, they might even Long Rest in shifts so they don’t totally drain themselves of resources. Especially if I include the concept of an artifact that can hold off the Curse for one party member at a time. I like this a lot!</p><p></p><p></p><p>Excellent, thank you for the input on your group’s time. That’s actually a lot shorter than I would have expected outside of travel. That makes me feel much better about the idea, of I can shorten the travel time a bit, I should be able to insure HP <em>feels</em> like a really tight resource, without it actually being quite as limited as it seems.</p><p></p><p></p><p>Oh, now <em>that</em> is a cool idea! I’m not totally sold on switching to HD drain instead of HP drain, but the idea of a character killed by it becoming a sort of vessel for Acererak is rad as hell.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7334608, member: 6779196"] It took me a little bit to figure out what you meant by this, at first glance I thought, “Isn’t that what the Death Curse already does?” But if I’m reading correctly, you’re saying only deduct the HP when the PCs actually take a Long Rest, regardless of how much time has passed since the last one, rather than a strict -1 max HP/24 hours? That’s actually a great idea. Then they can go multiple days without a Long Rest, effectively trading exhaustion levels for a few more max HP. If they’re really clever, they might even Long Rest in shifts so they don’t totally drain themselves of resources. Especially if I include the concept of an artifact that can hold off the Curse for one party member at a time. I like this a lot! Excellent, thank you for the input on your group’s time. That’s actually a lot shorter than I would have expected outside of travel. That makes me feel much better about the idea, of I can shorten the travel time a bit, I should be able to insure HP [i]feels[/i] like a really tight resource, without it actually being quite as limited as it seems. Oh, now [i]that[/i] is a cool idea! I’m not totally sold on switching to HD drain instead of HP drain, but the idea of a character killed by it becoming a sort of vessel for Acererak is rad as hell. [/QUOTE]
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Running Tomb of Annihilation for a party of characters who have all been resurrected
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