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Running Tomb of Annihilation for a party of characters who have all been resurrected
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<blockquote data-quote="Charlaquin" data-source="post: 7334969" data-attributes="member: 6779196"><p>At this point I am still just brainstorming. I know I want the PCs to all have died and been resurrected off camera before play starts. Part of character creation will be deciding how your character died, how they were resurrected, and how they feel about having been resurrected. I’m still trying to work out what will be the best way to run the Death Curse so that it puts pressure on the PCs without totally screwing them over. Ideas I’ve liked so far are starting the PCs above 1st level to give them a bigger buffer, not starting the HP drain immediately to give them time to build up an even bigger buffer, tying the HP drain to long rests instead of days passing to give them a measure of control over when they take the HP drain, and giving them some kind of artifact or boon that can prevent the HP drain and be passed from one character to another to give yet more control over the HP drain. Other ideas I’m considering is giving max HP on level up instead of rolling HD or taking the average result, allowing full HD recovery on Long Rests instead of half, or even tying the HP drain to <em>sleep</em> (or Trance for elves) instead of Long Rests and allowong Long Rests without sleep at a risk of exhaustion. This campaign is still a long ways off, as we’re currently in the midst of Out of the Abyss - This is just me planning ahead for after we finish.</p><p></p><p></p><p>Uhh... I don’t know if you meant it to come off this way, but reads like a passive-aggressive use of hyperbole to illustrate distaste for the idea of my campaign. I certainly hope that wasn’t your intent, and I’ll give you the benefit of the doubt and assume it wasn’t.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7334969, member: 6779196"] At this point I am still just brainstorming. I know I want the PCs to all have died and been resurrected off camera before play starts. Part of character creation will be deciding how your character died, how they were resurrected, and how they feel about having been resurrected. I’m still trying to work out what will be the best way to run the Death Curse so that it puts pressure on the PCs without totally screwing them over. Ideas I’ve liked so far are starting the PCs above 1st level to give them a bigger buffer, not starting the HP drain immediately to give them time to build up an even bigger buffer, tying the HP drain to long rests instead of days passing to give them a measure of control over when they take the HP drain, and giving them some kind of artifact or boon that can prevent the HP drain and be passed from one character to another to give yet more control over the HP drain. Other ideas I’m considering is giving max HP on level up instead of rolling HD or taking the average result, allowing full HD recovery on Long Rests instead of half, or even tying the HP drain to [i]sleep[/i] (or Trance for elves) instead of Long Rests and allowong Long Rests without sleep at a risk of exhaustion. This campaign is still a long ways off, as we’re currently in the midst of Out of the Abyss - This is just me planning ahead for after we finish. Uhh... I don’t know if you meant it to come off this way, but reads like a passive-aggressive use of hyperbole to illustrate distaste for the idea of my campaign. I certainly hope that wasn’t your intent, and I’ll give you the benefit of the doubt and assume it wasn’t. [/QUOTE]
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