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General Tabletop Discussion
*TTRPGs General
Running two games from the one story
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<blockquote data-quote="Wild Gazebo" data-source="post: 3060725" data-attributes="member: 24413"><p>I've had a lot of fun with this. I have never allowed two groups to meet but have allowed the consequences of one groups actions effect the others. I have one on-going plot...started aprox. 1991 ish involving an entire continent at war through a mixture of national, religious, supernatural, and demonic boundaries that I have run four different gaming groups through. I have kept notes and allowed newer PCs to discover events and relics of older games (and older PCs). In fact, the first adventure (and the PCs actions) spurred the war that created the atmosphere/situation for the second adventure (and second group of PCs). Mostly I keep the groups separated geographicaly and chronologically to avoid any major problems with consistentcy--because I have had some hold-over players who have played in two groups at different times...they tend to appreciate the history a bit more.</p></blockquote><p></p>
[QUOTE="Wild Gazebo, post: 3060725, member: 24413"] I've had a lot of fun with this. I have never allowed two groups to meet but have allowed the consequences of one groups actions effect the others. I have one on-going plot...started aprox. 1991 ish involving an entire continent at war through a mixture of national, religious, supernatural, and demonic boundaries that I have run four different gaming groups through. I have kept notes and allowed newer PCs to discover events and relics of older games (and older PCs). In fact, the first adventure (and the PCs actions) spurred the war that created the atmosphere/situation for the second adventure (and second group of PCs). Mostly I keep the groups separated geographicaly and chronologically to avoid any major problems with consistentcy--because I have had some hold-over players who have played in two groups at different times...they tend to appreciate the history a bit more. [/QUOTE]
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