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Running two games from the one story
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<blockquote data-quote="Kae'Yoss" data-source="post: 3060828" data-attributes="member: 4134"><p>You can always do the dimensions concept, or the generations concept:</p><p></p><p>Dimension: They're not in the same world. Well, they are, but not in the same instance. They're in two different parallel universes, in more or less the same place at the same time - but with subtle differences. </p><p></p><p>This can be fun! In one game, NPC x is a traitor, while in the other, he's loyal. Or he's a double agent. Or, though he's loyal, he's accused of being a traitor because of his "other" self.</p><p></p><p>The actions of group A affect group B in subtle ways (and vice versa). Group A kills the Evil Overlord of Tyrannia, and because of that, Tyrannia in World B is a meritocracy. (Tyrannia is a small country, not very much known about it, maybe even hidden, and both travel there). In World B, the rulers are accused of being real Tyrants, of course.</p><p></p><p>You could even make it two different kinds of worlds: One's d20 Fantasy, the other d20 Sci-Fi.</p><p></p><p>Generations: They play a century apart, or 30 years, or an aeon. The younger generation always finds out about the elder's exploits, and they have to repeat (or undo) what they did. And the elders get handed prophecies by a Mad Seer, about their heirs being fated to do that-and-that, but for the youngers to be able to succeed, the elders must first do this-and-that.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3060828, member: 4134"] You can always do the dimensions concept, or the generations concept: Dimension: They're not in the same world. Well, they are, but not in the same instance. They're in two different parallel universes, in more or less the same place at the same time - but with subtle differences. This can be fun! In one game, NPC x is a traitor, while in the other, he's loyal. Or he's a double agent. Or, though he's loyal, he's accused of being a traitor because of his "other" self. The actions of group A affect group B in subtle ways (and vice versa). Group A kills the Evil Overlord of Tyrannia, and because of that, Tyrannia in World B is a meritocracy. (Tyrannia is a small country, not very much known about it, maybe even hidden, and both travel there). In World B, the rulers are accused of being real Tyrants, of course. You could even make it two different kinds of worlds: One's d20 Fantasy, the other d20 Sci-Fi. Generations: They play a century apart, or 30 years, or an aeon. The younger generation always finds out about the elder's exploits, and they have to repeat (or undo) what they did. And the elders get handed prophecies by a Mad Seer, about their heirs being fated to do that-and-that, but for the youngers to be able to succeed, the elders must first do this-and-that. [/QUOTE]
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