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Running Vault of the Dracolich: Tips?
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<blockquote data-quote="koga305" data-source="post: 6295969" data-attributes="member: 6747640"><p>That shouldn't be a problem. I plan to coordinate the event as described in the adventure; in fact, I think I'll enjoy the chance to sit back and watch things unfold.</p><p></p><p></p><p></p><p>Hmm. We've been trying to keep our events to around three hours, so even 4 is on the high side; I don't think new players would be willing to stick around for much longer than that unless they got really into it (some might, but not everyone). The "X hours before the dracolich is freed" is a good idea to speed things up, and we might make use of the "oh hey, you run into a random group of monsters with the last idol" idea from the module itself. The DMs/myself are also planning to get together beforehand and practice coordinating the adventure (the DMs pretend they have parties). Any other ideas to keep things moving?</p><p></p><p></p><p>This is really good to know about! I think in general we're planning on using the latest packet rules including monster stats, so we will use the updated versions of the Dark Priests (I do know their Silence spells can completely shut out spellcasters en masse, so we may swap that for Spiritual Weapon or a "heightened" Inflict Light Wounds).</p><p>As for the dracolich battle, the stats don't seem to have changed much between the current and previous packets (although the Barbarian might be better balanced). We might be able to co-opt some of the Legendary rules from Legends and Lore to improve this encounter, but it might be simpler just to add more hit points. What was the issue with a Barbarian group beating it (especially with the resistance to all damage before the wards are disabled)?</p><p></p><p></p><p>Good catch! It just says "a Dark Priest with the benefit of the Murder Through Another's Hands idol" (i.e. half of the damage he takes is transferred to an ally). Given that the Dark Priest has only 22 HP, though, it might be worth whipping up some better stats for such an important NPC.</p><p></p><p>Thank you for all the advice!</p></blockquote><p></p>
[QUOTE="koga305, post: 6295969, member: 6747640"] That shouldn't be a problem. I plan to coordinate the event as described in the adventure; in fact, I think I'll enjoy the chance to sit back and watch things unfold. Hmm. We've been trying to keep our events to around three hours, so even 4 is on the high side; I don't think new players would be willing to stick around for much longer than that unless they got really into it (some might, but not everyone). The "X hours before the dracolich is freed" is a good idea to speed things up, and we might make use of the "oh hey, you run into a random group of monsters with the last idol" idea from the module itself. The DMs/myself are also planning to get together beforehand and practice coordinating the adventure (the DMs pretend they have parties). Any other ideas to keep things moving? This is really good to know about! I think in general we're planning on using the latest packet rules including monster stats, so we will use the updated versions of the Dark Priests (I do know their Silence spells can completely shut out spellcasters en masse, so we may swap that for Spiritual Weapon or a "heightened" Inflict Light Wounds). As for the dracolich battle, the stats don't seem to have changed much between the current and previous packets (although the Barbarian might be better balanced). We might be able to co-opt some of the Legendary rules from Legends and Lore to improve this encounter, but it might be simpler just to add more hit points. What was the issue with a Barbarian group beating it (especially with the resistance to all damage before the wards are disabled)? Good catch! It just says "a Dark Priest with the benefit of the Murder Through Another's Hands idol" (i.e. half of the damage he takes is transferred to an ally). Given that the Dark Priest has only 22 HP, though, it might be worth whipping up some better stats for such an important NPC. Thank you for all the advice! [/QUOTE]
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