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Running Vault of the Dracolich: Tips?
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<blockquote data-quote="Blackwarder" data-source="post: 6296478" data-attributes="member: 6688285"><p>I haven't run it but, from what people are saying here and from what I've heard elsewhere you have to change the dracolich states and incorporate some legendary actions and such.</p><p></p><p>If you got it I recommend that you use the legendary creatures in Dead in Thay as a base to spice it up.</p><p></p><p>From the top of my head I would give it Legendary resistance (2) so it can turn any failed save into a successful one twice a day, and I would also give it Legendary actions:</p><p></p><p><span style="font-family: 'MentorSansStd'">The Dracolich gains three legendary actions at the end of each of its turns. It can take these actions at any time between then andthe start of its next turn, when any untaken legendary actionsare lost. The Dracolich can take its legendary actions in the followingways, spending the specified number of actions: </span></p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'MentorSansStd'">3 Actions: </span><span style="font-family: 'MentorSansStd'">The Dracolich disrupts life force around it. Each creature within 20 feet of the Dracolich must make a DC 15 Constitution saving throw, taking 10 (2d6) necrotic damage on a failed save, or half as much damage on a successful one. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'MentorSansStd'">2 Actions: the Dracolich can use its' breath weapon if the weapon is charged.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'MentorSansStd'">1 Action (1/Round): </span><span style="font-family: 'MentorSansStd'">The Dracolich makes one Bite attack. </span></li> <li data-xf-list-type="ul"><span style="font-family: 'MentorSansStd'">1 Action (1/Round): </span><span style="font-family: 'MentorSansStd'">The Dracolich makes one Claw attack.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'MentorSansStd'">1 Action (1/Round): </span><span style="font-family: 'MentorSansStd'">The Dracolich makes one Tail attack.</span></li> </ul><p><span style="font-family: 'MentorSansStd'"></span></p><p><span style="font-family: 'MentorSansStd'"></span>I think that will do it and make the combat an epic one. I would also use the bestiary states of the dracolich for the encounters with its simulacra (iirc) so it won't bog down the game. Now this might be a bit much for the event, it will totally change the balance of the adventure and might even make it too hard, my suggestion would be to keep this version of the dracolich in reserve and see how the players manage against the version in the adventure bestiary, if it's a challenge keep to the old states, if not use the new ones for the final battle and add another simulacra to the battle with the 4th group.</p><p></p><p>Have fun! And let us know how it went.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6296478, member: 6688285"] I haven't run it but, from what people are saying here and from what I've heard elsewhere you have to change the dracolich states and incorporate some legendary actions and such. If you got it I recommend that you use the legendary creatures in Dead in Thay as a base to spice it up. From the top of my head I would give it Legendary resistance (2) so it can turn any failed save into a successful one twice a day, and I would also give it Legendary actions: [FONT=MentorSansStd]The Dracolich gains three legendary actions at the end of each of its turns. It can take these actions at any time between then andthe start of its next turn, when any untaken legendary actionsare lost. The Dracolich can take its legendary actions in the followingways, spending the specified number of actions: [/FONT] [LIST] [*][FONT=MentorSansStd]3 Actions: [/FONT][FONT=MentorSansStd]The Dracolich disrupts life force around it. Each creature within 20 feet of the Dracolich must make a DC 15 Constitution saving throw, taking 10 (2d6) necrotic damage on a failed save, or half as much damage on a successful one. [/FONT] [*][FONT=MentorSansStd]2 Actions: the Dracolich can use its' breath weapon if the weapon is charged.[/FONT] [*][FONT=MentorSansStd]1 Action (1/Round): [/FONT][FONT=MentorSansStd]The Dracolich makes one Bite attack. [/FONT] [*][FONT=MentorSansStd]1 Action (1/Round): [/FONT][FONT=MentorSansStd]The Dracolich makes one Claw attack.[/FONT] [*][FONT=MentorSansStd]1 Action (1/Round): [/FONT][FONT=MentorSansStd]The Dracolich makes one Tail attack.[/FONT] [/LIST] [FONT=MentorSansStd] [/FONT]I think that will do it and make the combat an epic one. I would also use the bestiary states of the dracolich for the encounters with its simulacra (iirc) so it won't bog down the game. Now this might be a bit much for the event, it will totally change the balance of the adventure and might even make it too hard, my suggestion would be to keep this version of the dracolich in reserve and see how the players manage against the version in the adventure bestiary, if it's a challenge keep to the old states, if not use the new ones for the final battle and add another simulacra to the battle with the 4th group. Have fun! And let us know how it went. Warder [/QUOTE]
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