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Running Vault of the Dracolich: Tips?
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<blockquote data-quote="Alphastream" data-source="post: 6296843" data-attributes="member: 11365"><p>One of the things we were up against in running the event was complexity. This was already more complex than the typical gameday adventure. Some of the initial design I did for that final adventure, in collaboration with the other two authors, included a lot more interconnection between the various tables. I like the idea of each group needing to accomplish a task before the others could be 'done'. Think of it as levers - we each have to 'switch our first lever' before any of us can switch the second lever and win. That proved a bit too complex, so I simplified and then the other authors helped simplify it further. Further, we were designing without stats! That's part of the fun of writing when an edition is still in progress! We didn't know how hard a dracolich would be, and of course even at the end WotC didn't have the feedback it now has on monster design. </p><p></p><p>So, the dracolich can indeed be too easy, even with its initial resistance. Depending on what you feel comfortable, you might just keep it all as-is and bump up HPs on the dracolich as needed so the timing of the fight matches what the other groups are accomplishing. Giving it Legendary Actions is also a neat idea, and I agree that the Dead in Thay adventure can provide you options that are fairly balanced. Another possible change is to provide the dracolich (and its simulacrum) with an eldritch shield. This shield is clearly visible, and functions as temporary hit points = to 1/2 Dretchroyaster's HPs. The PCs fighting a dracolich can simply beat through the shield and then the actual dracolich. BUT, the shield also drops when another table accomplishes something. An obvious candidate is for the eldritch shield to drop when the table disabling the wards has disables some number of wards. But, a fun option is for one of the mummies and three of the skeletons to have a quarter-disc emblem embedded in their chest. A tendril of energy flows from the discs to the eldritch shield, making the connection obvious. The creatures bearing the discs must be defeated and the disc joined together (an action, no check) to cause the shield to drop. </p><p></p><p>Just some ideas of what could be done if you feel comfortable enough to make changes. It did play very well at my local gaming store without any changes beyond a few extra HPs for the dracolich.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6296843, member: 11365"] One of the things we were up against in running the event was complexity. This was already more complex than the typical gameday adventure. Some of the initial design I did for that final adventure, in collaboration with the other two authors, included a lot more interconnection between the various tables. I like the idea of each group needing to accomplish a task before the others could be 'done'. Think of it as levers - we each have to 'switch our first lever' before any of us can switch the second lever and win. That proved a bit too complex, so I simplified and then the other authors helped simplify it further. Further, we were designing without stats! That's part of the fun of writing when an edition is still in progress! We didn't know how hard a dracolich would be, and of course even at the end WotC didn't have the feedback it now has on monster design. So, the dracolich can indeed be too easy, even with its initial resistance. Depending on what you feel comfortable, you might just keep it all as-is and bump up HPs on the dracolich as needed so the timing of the fight matches what the other groups are accomplishing. Giving it Legendary Actions is also a neat idea, and I agree that the Dead in Thay adventure can provide you options that are fairly balanced. Another possible change is to provide the dracolich (and its simulacrum) with an eldritch shield. This shield is clearly visible, and functions as temporary hit points = to 1/2 Dretchroyaster's HPs. The PCs fighting a dracolich can simply beat through the shield and then the actual dracolich. BUT, the shield also drops when another table accomplishes something. An obvious candidate is for the eldritch shield to drop when the table disabling the wards has disables some number of wards. But, a fun option is for one of the mummies and three of the skeletons to have a quarter-disc emblem embedded in their chest. A tendril of energy flows from the discs to the eldritch shield, making the connection obvious. The creatures bearing the discs must be defeated and the disc joined together (an action, no check) to cause the shield to drop. Just some ideas of what could be done if you feel comfortable enough to make changes. It did play very well at my local gaming store without any changes beyond a few extra HPs for the dracolich. [/QUOTE]
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Running Vault of the Dracolich: Tips?
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