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Running WotBS with 6-7 players
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3606944" data-attributes="member: 20805"><p>catsclaw227, Yes I do have a 7 player game..</p><p></p><p> I have not had any problems running the modules 'as-is', however my group did not start out optimized... they are rapidly getting to that point. I have adjusted simply by slowing the rate of advancement. I am not using any XP model, simply leveling the group when I think its appropriate. This means they will be facing the Indomitable as 3rd level characters.. may get a bit dicey there. Fortunately there are enough NPC's floating around the battlefield that I can nudge things as needed.</p><p></p><p> As far as tying them to the background... I had the entire group be part of the resistance and assigned on the mission to take the information Torrent has to the Lycium. I asked that each give a short background and a reason for being a resistance member. This means my group has a varied background but still reasons to work together... at least for now.</p><p> I also have a fairly experienced group of players that understand that occasionally the plot narrows down for the purpose of the game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p> One major challange you will face with a group of new players is sharing the spotlight. With two 'front line' and 4 support, the mook attacks can get deadly. You do need enough NPCs to let everyone get into the fight, but poor rolls can put a mook in the face of your second string pretty easily. I would suggest using the Reserve Hit Point rules to cut down on how deadly the game could be, and how much the cleric will need to heal.</p><p> My personal mod to the Reserve rules set the hit point pool at CON stat + level. This gives a good safety net for the first night of battles while not setting the stage for insane hit points at higher levels.</p><p></p><p> I hope your group has as much fun as mine!</p><p>{ and watch out.. someone might realize the best class to play in your group is a Bard... the bard in my game has proven to be the highest damage dealer out of everyone!}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3606944, member: 20805"] catsclaw227, Yes I do have a 7 player game.. I have not had any problems running the modules 'as-is', however my group did not start out optimized... they are rapidly getting to that point. I have adjusted simply by slowing the rate of advancement. I am not using any XP model, simply leveling the group when I think its appropriate. This means they will be facing the Indomitable as 3rd level characters.. may get a bit dicey there. Fortunately there are enough NPC's floating around the battlefield that I can nudge things as needed. As far as tying them to the background... I had the entire group be part of the resistance and assigned on the mission to take the information Torrent has to the Lycium. I asked that each give a short background and a reason for being a resistance member. This means my group has a varied background but still reasons to work together... at least for now. I also have a fairly experienced group of players that understand that occasionally the plot narrows down for the purpose of the game :) One major challange you will face with a group of new players is sharing the spotlight. With two 'front line' and 4 support, the mook attacks can get deadly. You do need enough NPCs to let everyone get into the fight, but poor rolls can put a mook in the face of your second string pretty easily. I would suggest using the Reserve Hit Point rules to cut down on how deadly the game could be, and how much the cleric will need to heal. My personal mod to the Reserve rules set the hit point pool at CON stat + level. This gives a good safety net for the first night of battles while not setting the stage for insane hit points at higher levels. I hope your group has as much fun as mine! { and watch out.. someone might realize the best class to play in your group is a Bard... the bard in my game has proven to be the highest damage dealer out of everyone!} [/QUOTE]
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