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Running WotBS with 6-7 players
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<blockquote data-quote="Sam" data-source="post: 3631906" data-attributes="member: 1024"><p>I've got the same concerns regarding party size. I'm starting the campaign this friday with a group of 8 players. Don't ask.... We've got a gaming group of about 11 people (including whoever is DM'ing), though normally there's only about six players in any given campaign. I guess I got "lucky" with a lot of people wanting to play. We play weekly, though with real-life commitments we usually have at least one person (not necessarily the same person each week) not show about half the time. So, on average I'll have 7.5 players. 7 of the group are seasoned D&D players, with one of them being an uber-powergamer. Strangely enough he's also a great role-player (probably the best in the group), he just naturally tweaks a character to extract every possible benefit. 1 of the players has played D&D a little bit.</p><p></p><p>I'm still waiting for all the character sheets, but the party composition looks like this:</p><p>Wizard</p><p>Rogue (only plans on 1 level of rog, going to then do swashbuckler)</p><p>Paladin</p><p>Warmage</p><p>Duskblade</p><p>Fighter</p><p>Unknown</p><p>Unknown (probably fighter or ranger)</p><p></p><p>I plan on going through the first module this week and putting in some upgrades. Anyone have any suggestions on what did or didn't work in their game?</p></blockquote><p></p>
[QUOTE="Sam, post: 3631906, member: 1024"] I've got the same concerns regarding party size. I'm starting the campaign this friday with a group of 8 players. Don't ask.... We've got a gaming group of about 11 people (including whoever is DM'ing), though normally there's only about six players in any given campaign. I guess I got "lucky" with a lot of people wanting to play. We play weekly, though with real-life commitments we usually have at least one person (not necessarily the same person each week) not show about half the time. So, on average I'll have 7.5 players. 7 of the group are seasoned D&D players, with one of them being an uber-powergamer. Strangely enough he's also a great role-player (probably the best in the group), he just naturally tweaks a character to extract every possible benefit. 1 of the players has played D&D a little bit. I'm still waiting for all the character sheets, but the party composition looks like this: Wizard Rogue (only plans on 1 level of rog, going to then do swashbuckler) Paladin Warmage Duskblade Fighter Unknown Unknown (probably fighter or ranger) I plan on going through the first module this week and putting in some upgrades. Anyone have any suggestions on what did or didn't work in their game? [/QUOTE]
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