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Running WotC Adventure Question
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<blockquote data-quote="aco175" data-source="post: 7553732" data-attributes="member: 27385"><p>The new Adventures League modules for the new season seem to have automatic advancement after a number of hours played. The first few levels are gained after 4 hours of play as long as you are progressing through the adventure. After 4th or 5th you need 8 hour of play. There seems to be a magic item gain based on hours as well. </p><p></p><p>Not sure if this is how you want to play. I tend to give xp after the adventure is completed or at low levels after each part. I also give a bonus xp for completing the major reason for the adventure. Another campaign I play is more random and only play every month or so. I have been giving a level each time we play so that the players can advance after each module. I may go each 2 modules after 7th or 8th level.</p></blockquote><p></p>
[QUOTE="aco175, post: 7553732, member: 27385"] The new Adventures League modules for the new season seem to have automatic advancement after a number of hours played. The first few levels are gained after 4 hours of play as long as you are progressing through the adventure. After 4th or 5th you need 8 hour of play. There seems to be a magic item gain based on hours as well. Not sure if this is how you want to play. I tend to give xp after the adventure is completed or at low levels after each part. I also give a bonus xp for completing the major reason for the adventure. Another campaign I play is more random and only play every month or so. I have been giving a level each time we play so that the players can advance after each module. I may go each 2 modules after 7th or 8th level. [/QUOTE]
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Running WotC Adventure Question
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