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Running WotC Adventure Question
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7554207"><p>Sure, I realize that.</p><p></p><p>Say I have a party of four 1st-level characters. A moderately difficult encounter would be worth 200-300 XP. So, I choose 5 CR 1/8 monsters, like Kobolds. Well, at 25 XP each they are only worth 125, but because there is 5 of them, the adjusted XP is increased to 250 (125 multiplied by 2). The adjusted XP says this is a moderately difficult encounter, but in fact is only worth 125 XP as a reward. Hence why I mentioned before the difference between adjusted XP and actual rewarded XP is often 25-50% less (in this case, it is 50% less).</p><p></p><p>When I am building encounters, if I want so many at each level, the rewarded XP is nearly always less so I end up needing more encounters than I anticipate to get enough XP for the characters to level. I've been working on an encounter template to illustrate as an example what CRs and how many opponents you need for the different encounter difficulties at different levels. The sample I have resulted in 8 encounters (2E, 3M, 3H) for Level 1 to 2, only 7 (2E, 3M, 2H) for 2 to 3, but 14 (5E, 5M, 4H) to go from 3 to 4!</p><p></p><p>If what people have said about 6-8 encounters per level is supposed to be accurate, I would love to see it work because after the first couple levels it is often a dozen or significantly more encounters to generate enough XP with a reasonable distribution of difficulty types to advance the characters. That is why I suspect the WotC adventures are leaving characters short on XP from the encounters, because of how you compare adjusted XP to determine difficulty, but only reward non-adjusted XP for success.</p><p></p><p>I hope all that makes sense? And just to point this out, I don't like milestone or session-based XP systems, so please do just say "meh, they are simpler". I know that, it is pretty obvious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7554207"] Sure, I realize that. Say I have a party of four 1st-level characters. A moderately difficult encounter would be worth 200-300 XP. So, I choose 5 CR 1/8 monsters, like Kobolds. Well, at 25 XP each they are only worth 125, but because there is 5 of them, the adjusted XP is increased to 250 (125 multiplied by 2). The adjusted XP says this is a moderately difficult encounter, but in fact is only worth 125 XP as a reward. Hence why I mentioned before the difference between adjusted XP and actual rewarded XP is often 25-50% less (in this case, it is 50% less). When I am building encounters, if I want so many at each level, the rewarded XP is nearly always less so I end up needing more encounters than I anticipate to get enough XP for the characters to level. I've been working on an encounter template to illustrate as an example what CRs and how many opponents you need for the different encounter difficulties at different levels. The sample I have resulted in 8 encounters (2E, 3M, 3H) for Level 1 to 2, only 7 (2E, 3M, 2H) for 2 to 3, but 14 (5E, 5M, 4H) to go from 3 to 4! If what people have said about 6-8 encounters per level is supposed to be accurate, I would love to see it work because after the first couple levels it is often a dozen or significantly more encounters to generate enough XP with a reasonable distribution of difficulty types to advance the characters. That is why I suspect the WotC adventures are leaving characters short on XP from the encounters, because of how you compare adjusted XP to determine difficulty, but only reward non-adjusted XP for success. I hope all that makes sense? And just to point this out, I don't like milestone or session-based XP systems, so please do just say "meh, they are simpler". I know that, it is pretty obvious. :) [/QUOTE]
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